Starfield’s Media Successes and Shortcomings
from Real Time Strategy Hosted by TriplePoint
Five years after its announcement, Starfield is finally here. TriplePoint’s Sam Mosher, Nick Shepherd, and Blane Humphries break down its campaign from announcement to launch and discuss what other games can learn from Starfield’s deep-dive showcase, messaging, and review strategy. Timecodes: 00:00:00 – Intro 00:01:50 – Baldur’s Gate 3 and other favorite 2023 games 00:07:52 – Starfield’s launch campaign 00:19:32 – Messaging the “Bethesda Jank” 00:28:36 – Why Bethesda touted Starfield’s length 00:34:45 – Explaining Starfield’s 1000 planets 00:47:38 – Starfield’s UK review code drama 00:59:19 – Starfield’s effect on the media landscape Stories we discussed: Kotaku - It Could Take 130 Hours To Really Start Starfield, Bethesda Exec Says GamesIndustry.biz - Pete Hines on Starfield, Bethesda and bugs: "We embrace chaos" New York Times - Starfield’s 1,000 Planets May Be One Giant Leap for Game Design Eurogamer - Eurogamer and Starfield: Why our review will be late GamesIndustry.biz - Starfield review controversy traces game journalism's orbital decay Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at [email protected].
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