"Start fresh, in a certain way." Diagramming Gameplay Loops; Art Direction episode artwork

EPISODE · May 27, 2022

"Start fresh, in a certain way." Diagramming Gameplay Loops; Art Direction

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

In this episode, Stephen, Mark, and Ellen talk about gameplay loops. Then, they talk about art direction. Then they talk about loops. And then art direction. And then, more loops. Just kidding! It’s a regular roundtable discussion about diagramming gameplay, establishing art direction, and when to take out the garbage.Habitica: Gamify Your LifeEducating Intuition - Robin M. Hogarth, University of Chicago Press0:15:20Diagramming Gameplay LoopsActionable Gamification: Beyond Points, Badges, and LeaderboardsYu-kai ChouOctalysis GroupHow To Perfect Your Game’s Core LoopNathan LovatoGame AnalyticsLoops and ArcsDaniel CookLost GardenHow Games Use Feedback LoopsGame Maker's ToolkitYouTubeDaniel Cook: Game Design Theory I Wish I had Known When I StartedIGDA SeattleYouTubeExpanding UX: Gameplay LoopsVitaly StarushMediumThe Gameplay Loop: a Player Activity Model for Game Design and AnalysisEmmanuel GuardiolaResearchGateKurt Vonnegut Diagrams the Shape of All Stories in a Master’s Thesis Rejected b…Josh JonesOpen Culture0:42:00Art DirectionDreamsettler Reveal TrailerNo More RobotsYouTubeBack in the day, Nice Games Club talked about color theory.“When two colors of paint really love each other…” We talked about sources of inspiration and it reminded us of episode 141.Nostalgia and the Lo-fi Aesthetic

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