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State Machines - How to engineer better software episode artwork

EPISODE · Sep 22, 2025 · 19 MIN

State Machines - How to engineer better software

from NCOT Technology · host juytre

Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a game from scratch for the Agon Light, using nothing but C. This time I attempt to put the \"engineering\" back in \"software engineer\". Instead of blindly hacking away at my code and hoping for the best, I am now more thoughtfully designing a system. In this video we\'re looking at what software design patterns are, and how using a finite state machine can make writing a game\'s basic logic more manageable. Support the channel ------------------------------ https://patreon.com/ncot_tech https://ko-fi.com/ncot_tech Website: https://ncot.uk Credits ----------- Music by Karl Casey @ White Bat Audio Tags ------- #agonlight #programming #retro #cprogramming #gamedev #gamedevelopment #retrocomputer

Episode metadata supplied by the publisher feed · Published Sep 22, 2025

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State Machines - How to engineer better software

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