Steal This Strategy — The One Top Studios Use to Save Millions episode artwork

EPISODE · Apr 9, 2025 · 52 MIN

Steal This Strategy — The One Top Studios Use to Save Millions

from PocketGamer.biz Podcast · host PGbiz Podcast

In mobile, where budgets are tight and timelines even tighter, catching friction early in development can save you millions — and keep your game out of the app store graveyard. But what does effective playtesting actually look like? And how do you turn player feedback into real, actionable improvements?That’s exactly what PlaytestCloud set out to answer in their first-of-its-kind report, Steal This Strategy.Joining Peggy Anne Salz and Brian Baglow this week is Jack Dunne, VP of Research Operations at PlaytestCloud, along with John Wright, gaming consultant and former VP of Mobile at Kwalee. They break down three core tactics top-performing studios use to turn testing into a serious competitive advantage and the #1 action step studios can take today to get started.Jack Dunne - https://www.linkedin.com/in/jacka-dunne/PlaytestCloud - https://www.playtestcloud.com/John Wright - https://www.linkedin.com/in/johnwright1987/CHAPTER TIMESTAMPS00:00 - Intro02:49 - 300-mile treks & strength training05:07 - Key findings & methodology10:30 - Saving money & ugly baby syndrome14:35 - Successful studios' testing habits17:35 - #1 Testing often25:09 - #2 Testing differently 28:54 - #3 Testing competitors' games37:36 - What else can you test?41:27 - Testing cross-platform and webstores43:06 - Next direction for playtesting45:39 - #1 action item47:51 - Favourite games Q&A* * * * * * * * * * * * * * * ** Let's Connect **👉🏻 X - https://x.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/groups/144491/ 👉🏻 Facebook - https://www.facebook.com/PGbiz 👉🏻 Website - https://www.pocketgamer.biz Check out more world-class speakers sharing their insights and expertise at one of our events. You can find details of our next event here - https://www.pgconnects.com/next-event

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Steal This Strategy — The One Top Studios Use to Save Millions

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This episode was published on April 9, 2025.

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In mobile, where budgets are tight and timelines even tighter, catching friction early in development can save you millions — and keep your game out of the app store graveyard. But what does effective playtesting actually look like? And how do you...

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