EPISODE · Mar 17, 2025 · 41 MIN
Storytelling Renaissance: How Games Convey Story in the Absence of Language
from Art of the Beholder · host Novo Dé Productions
Novo and Philip (philipchurch.com) discuss the evolution of storytelling in gaming, focusing on how they convey story and narrative in the absence of language, the retro games that did this first, our modern era, highlighting the game-ography of "Thatgamecompany," and what the future may hold, all culminating to one very important question: Will games one day be the best medium to tell a story?What do you think? Let us know!Thank you for listening.Please consider supporting us with a donation - @novodeproductions on paypal hereSupport our colleagues at:Philipchurch.comAlexandra-parsons.comCheck out more at www.novodeproductions.com, follow us @_novo_de, @aotb.podcast, @aotbpodcast, and if you'd like to be on the show, you can contact us at [email protected] Episode is also brought to you by:Novel "Til the Bitter [End]emic" - Available now on Amazon - Til The Bitter [End]emic is a novel about discovery; about what we do, who we become, and what we realize is truly important when we're faced with insurmountable odds, the same kind that makes us face our own mortality.Short story - "Cancel Culture Lotto" - available now on Amazon.Zencastr - our go-to tool to record our podcast with multiple guests remotely. With Zencastr, you can record separate audio and video tracks, and it’s all backed up on a secured cloud so you never lose your hard work. It’s reliable, easy to use, and there’s nothing to download. So go to zencastr.com and use promo code: artofthebeholder, and get 30% off your first three months with a PRO account. So create your podcast today! #madeonzencastrNote: Only the intro music is by A-CO; all other music or sound effects is stock from various outlets. Main resource for background information: wikipedia.com
What this episode covers
Novo and Philip (philipchurch.com) discuss the evolution of storytelling in gaming, focusing on how they convey story and narrative in the absence of language, the retro games that did this first, our modern era, highlighting the game-ography of "Thatgamecompany," and what the future may hold, all culminating to one very important question: Will games one day be the best medium to tell a story?What do you think? Let us know!Thank you for listening.Please consider supporting us with a donation - @novodeproductions on paypal hereSupport our colleagues at:Philipchurch.comAlexandra-parsons.comCheck out more at www.novodeproductions.com, follow us @_novo_de, @aotb.podcast, @aotbpodcast, and if you'd like to be on the show, you can contact us at [email protected] Episode is also brought to you by:Novel "Til the Bitter [End]emic" - Available now on Amazon - Til The Bitter [End]emic is a novel about discovery; about what we do, who we become, and what we realize is truly important when we're faced with insurmountable odds, the same kind that makes us face our own mortality.Short story - "Cancel Culture Lotto" - available now on Amazon.Zencastr - our go-to tool to record our podcast with multiple guests remotely. With Zencastr, you can record separate audio and video tracks, and it’s all backed up on a secured cloud so you never lose your hard work. It’s reliable, easy to use, and there’s nothing to download. So go to zencastr.com and use promo code: artofthebeholder, and get 30% off your first three months with a PRO account. So create your podcast today! #madeonzencastrNote: Only the intro music is by A-CO; all other music or sound effects is stock from various outlets. Main resource for background information: wikipedia.com
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Storytelling Renaissance: How Games Convey Story in the Absence of Language
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