Strategies for Bringing Gamification into the Classroom! episode artwork

EPISODE · Oct 25, 2021 · 51 MIN

Strategies for Bringing Gamification into the Classroom!

from Edtech Throwdown

GotTechED the PodcastEpisode #97: Strategies for Bringing Gamification into the Classroom!Welcome back to GotTechED the podcast this is Episode #97 called “Strategies for Bringing Gamification into the Classroom!” In this episode we’re talking about everything gamification including, what it is, the reasons to use it, and some of our favorite edtech tools that support it. This is sure to be a gotteched-classic episode and another that you don’t want to miss. Check it out.Segment 1:Teachonomy.comOn-Demand Learning Sessions, Teaching Tips, and Community Features to Help You THRIVE Throughout the Entire School Year.Chuck Poole (From New Jersey)@cpoole27The New Edtech ClassroomNew EdTech Classroom Academy offers teachers a unique learning experience. Unlimited access to engaging, interactive courses, monthly Q&A calls, exclusive webinars with industry experts, & more!Sam Kary@newedtechclassThom Gibson @gibsoneduMyedtechbundle.comCharity Dodd@charitydoddLINC, the Learning Innovation Catalyst, is excited for LINCstream Fall 2021, LINC’s fully virtual conference for leaders and educators. The theme is Accelerating Student Achievement and the agenda, designed by LINC’s team of experts, is designed to meet the most urgent needs of leaders and educators, with streams focused on leadership, transformational instruction, equity, and wellness. LINCstream has sessions for everyone and it is free and open to educators everywhere-we hope you will join us. Check out the entire agenda, including our amazing lineup of keynote speakers! Save the dates — November 3 + 4, 2021 — and register to join us.Segment 2: What is Gamification?   Gamification is about transforming the classroom environment and regular activities into a game. It requires creativity, collaboration and play. There are numerous ways to bring games and game playing into the classroom to promote learning and deepen student understanding of subject matter.Top Reasons to gamify the classroom:Makes learning fun and interactive. Creates an addiction to learning. Gives learners the opportunity to see real-world applications.Offers real-time feedback.Gamification enhances the learning experience.Strategies that Gamify the Classroom:Points/LeaderboardEmbed a Google Sheets table into your websitehttps://www.flippity.net/Setting Competitions in the classroomBlooketQuizizzGimkitKahootQuizletBaamboozleJeopardyWho Wants to be a MillionaireWeakest LinkMatch GameBadgesVismeBadge Creator Incentives/Certificates Crello Canva for EducationNarratives and SimulationsBook CreatorStoryboardThatSlidesmaniaDescriptis an audio/video editor that includes transcription, a screen recorder, publishing, full multi-track editing, and some AI tools.Content-based PuzzlesDigital and Physical Escape RoomsIamapuzzle.comReal-world ExperiencesSkype a scientistdata nuggetsContent Creation Film Festival@mrshowell24Write a

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