Summer of the Rings: How Tolkien Helped Define RPGs episode artwork

EPISODE · Jul 26, 2021 · 1H 28M

Summer of the Rings: How Tolkien Helped Define RPGs

from Axe of the Blood God: An RPG Podcast · host Axe of the Blood God

What do RPGs owe to J.R.R. Tolkien's works? Everything... or something dang near close to it. This week, author David Craddock joins Kat and Nadia to talk about The Lord of the Rings' influence on RPGs old and new, eastern and western. Pull up a stool, fill your tankard with the Green Dragon's finest dark ale, and for God's sake, don't fiddle with the fireworks Gandalf so temptingly left unguarded in his wagon. Also in this episode: The Steam Deck will mean great things for RPGs (aaaaand they're gone), Kat has a new Super Robot Wars lesson, and Tidus' head just friggin' explodes. RIP in pieces, Blitzball boy. This is what it sounds like when doves cry. Learn more about your ad choices. Visit megaphone.fm/adchoices

Episode metadata supplied by the publisher feed · Published Jul 26, 2021

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Summer of the Rings: How Tolkien Helped Define RPGs

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This episode is 1 hour and 28 minutes long.

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This episode was published on July 26, 2021.

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