Take a unique Journey under the sea every time you play Ocean Rift episode artwork

EPISODE · Sep 18, 2014 · 1H 9M

Take a unique Journey under the sea every time you play Ocean Rift

from EnterVR · host EnterVR

Hello listeners! On today's show I speak with LLyr Cenydd, the creator of Ocean Rift, Crashland and a researcher pushing the boundaries of procedural animation. Here is preview of some the things we talked about: 1:05 Llyr's background and how he became involved with VR 2:10 What is the allure behind 3D graphics 2:44 Where is the future 3D graphics headed in? 3:20 The Story behind the creation of Crashland and Ocean Rift 6:22 Explain like i'm five years old, how does procedural animation work? 7:35 How do simulations work with procedural animation? 9:40 Are triple A studios utilizing procedural systems in their games? 11:34 Is procedural animation and generation being used in tandem by any particular game? 12:40 Can Ocean rift have procedurally generated terrain? 16:01 Could procedural systems replace start taking video game developer jobs? 20:01 Where are the boundaries of procedural systems and how is the technology being pushed? 21:47 Where to learn more about procedural systems? 24:40 How to make money with procedural systems. 26:15 The process of creating the animals from Ocean Rift 27:40 Are there libraries of procedural algorithms out there? 29:00 The re-playability of Ocean Rift 30:20 How do the animals in Ocean Rift become aware of you? 32:00 What are Llyr's goals ? How have they changed over time? 33:11 Lessons learned recently that would have been nice to known from the beginning. 34:29 What are the current limitations of Gear VR? 36:08 What is happening under the hood that makes mobile platforms to overheat? And what solutions can be worked out. 37: 45 How will the development of graphene based chips impact virtual reality? 39:04 Who is Ocean Rift built for? What category does it fall under? 41:14 Is VR the future of documentaries? 42:51 Does Ocean Rift include a Lochness monster? 44:30 Is the Lochness monster real? 46:30 Can VR be used to push forward our understanding of the Oceans? 47:54 Where does LLyr see himself in the future? 49:14 Are humans ready for a metaverse populated by procedurally animated avatars? 50:35 How long before we have procedurally animated dead relatives based on the information they left behind? 54:48 What is the worst thing that could happen to VR at this point? 57:02 The longest Llyr's has spent in VR. 58:20 Where is VR leading us to? 59:00 How is the metaverse any better than our current internet? 1:00:30 Llyr's top 5 games of all time 1:04:17 Future plans and projects 1:05:36 Ideas on how to monetize in VR 1:07:26 Llyrs business strategy and plans 1:08:00 Closing thoughts and how to stay in touch Thanks again to Llyr for being a true scholar and gentleman of virtual and Thank you for listening! keep in touch with Llyr by checking the links below: https://share.oculusvr.com/app/ocean-rift https://twitter.com/sfaok

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Take a unique Journey under the sea every time you play Ocean Rift

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