"That gets real meta, real fast." Research for Games; Gamedev Philosophies episode artwork

EPISODE · Mar 20, 2018

"That gets real meta, real fast." Research for Games; Gamedev Philosophies

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

This week, your nice hosts get a bit personal as they talk about the research that has gone into their games and the philosophies behind them, as well what exactly a Nice Game is. Also in the episode: Stephen has confusing feelings about MAR10 Day, Mark finds more reasons to reference Star Trek and Martha discusses her previously undisclosed acting talents.Perhaps it is time for the… Millenium of the Peach.We’re all excited about the upcoming games described in this Nintendo Direct.0:10:35Research for GamesHere are the 30 maps Mark spent a few weeks researching for.How ‘Never Alone’ turns cultural heritage into video game historyMatt KamenWiredHow Hellblade: Senua’s Sacrifice deals with psychosisJames LloydScience FocusUniverse SandboxElite DangerousMark mentions this game 30 for 30 episode titled Madden’s Game.30 for 30ESPN0:45:26Gamedev PhilosophiesThe Manifesto Jam has many fascinating statements about approaching game development. Here are the ones we mention on the show:I was trying to make a game but my dog got in the way…Secret languagesMoney-festoRules for not losing myselfManifesto for gentle gamesGames are weird tiny things that teach usNotecard minifestos

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"That gets real meta, real fast." Research for Games; Gamedev Philosophies

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