EPISODE · Aug 26, 2026 · 1H 1M
The Aesthetics Episode
from Unwritten Earths Symposium · host Unwritten Earths Symposium
In this episode we get fancy and talk about the aesthetics of truly-true game mechanics. The same probabilistic outcomes and mechanical functions can be served by many different styles of rule. We talk about different ways to appreciate the form of a game mechanic as well as think about how the expression or description of rules can be a fruitful design space. Show Notes: Balanced Ternary(a base 3 numeral system using -1, 0, 1) Amadeus (1984) Games Mentioned: FUDGE/FUDGE Dice FATE (Evil Hat Productions) How We Came To Live Here (Galileo Games) The Time We Have (moreblueberries) Moonsailors (Annamyriah de Jong) Bacchanal (Half Meme Press) Oh Fuck, The Killer!(That House) Agon (Revised/PARAGON edition) Usagi Yojimbo Role-Playing Game (First Edition) Burning Wheel / Mouse Guard Violent Delights (Kickstarter preview page) HeroQuest / Hero Wars Megadamage in Palladium/RIFTS Dread Imp of the Perverse And there's more: Unwritten Earths Symposium Our Patreon Join the Discord Nathan's games Eppy's games Music by Will Jobst
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The Aesthetics Episode
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