The Consequences of Clocks episode artwork

EPISODE · Jan 23, 2018 · 1H 6M

The Consequences of Clocks

from Stop, Hack, and Roll Podcast

In this episode Brandon and James talk about using mechanics ripped from other games to track campaign plot threads.NotesBuy your copy of the Pasión de las Pasiones ashcanhere.Games mentions in this episode:HydrohackersUrban ShadowsBlades in the DarkMasks: A New GenerationFind us both on twitter as @stophackandrollFind all our episodes and links to some of the games we’ve been working on atEmail us at James or Brandon @ Stophackandroll.comPlease Rate and review our podcast on iTunes to help others find our show.We make this podcast with the support of Patreon backers like Declan Chadbourne, Michael Bowman, Da_Phuul_Dood, Vi Brower, Alice Tobin, Chad Owen, Blake Ryan, Anthony Nomorosa, Troy Pichelman, Nora Blake, Jimmy Rogers, Ricahrd Kruetz-Landry, Riverhouse Games, Randy Lubin, Robert Kosek, Rob Abrazado, Rob Harvey.If you’d like to help support this show and future shows check us out at Patreon.com/stophackandrollIf you can’t support us financially, support our community by being part of it.Join our discord at tinyurl.com/shrdiscord or discord.stophackandroll.comMusic for the show isThere It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/

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The Consequences of Clocks

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