EPISODE · Jan 7, 2021 · 56 MIN
The dangers of artificially closing the skill gap in fighting games
from EventHubs Podcast · host Jon Grey, John Guerrero
Accessibility has become a major talking point in the FGC especially over the last few years and is a concept that needs to be approached extremely carefully by developers, we dig into the details of the most important do's and don'ts of this particularly hot topic . Plus Capcom releases a new video content usage policy and we examine how using big data is a must for our genre moving forward. Timestamps 01:58 - Capcom's new video content policy 09:42 - Accessibility in fighting games - necessary, but dangerous 17:30 - The foundations of competition 24:40 - Ono's 2020 statement that makes me wary 31:58 - Legit ways to make fighters accessible 38:21 - Modern technology and big data can make fighting games better than ever
What this episode covers
Accessibility has become a major talking point in the FGC especially over the last few years and is a concept that needs to be approached extremely carefully by developers, we dig into the details of the most important do's and don'ts of this particularly hot topic . Plus Capcom releases a new video content usage policy and we examine how using big data is a must for our genre moving forward. Timestamps 01:58 - Capcom's new video content policy09:42 - Accessibility in fighting games - necessary, but dangerous17:30 - The foundations of competition24:40 - Ono's 2020 statement that makes me wary31:58 - Legit ways to make fighters accessible38:21 - Modern technology and big data can make fighting games better than ever
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The dangers of artificially closing the skill gap in fighting games
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