The Dog, The War, & The Souls You Can't Save episode artwork

EPISODE · Jan 8, 2026 · 27 MIN

The Dog, The War, & The Souls You Can't Save

from The Killscreen Podcast · host Jamin Warren / Killscreen

War games let you be a hero. Alan Kwan's games make you helpless.In this conversation, we explore Scent—a 20-minute experience where you play a dog witnessing an unnamed war. No shooting. No saving. Just survival, souls, and the anxiety of watching violence you can't stop.Kwan spent seven years developing Scent with no budget, transforming it from a sci-fi project about his father losing vision into a meditation on human brutality from an animal's perspective. The result premiered at Tribeca Festival 2025 and earned an Honorary Mention at Prix Ars Electronica.But Scent is just the latest in a practice that's been questioning gaming's assumptions for over a decade. His previous game The Hallway sits in Hong Kong's M+ Museum permanent collection. Forgetter won multiple awards at international game festivals. His work has been exhibited everywhere from Ars Electronica to the Nam June Paik Art Museum.What we discuss:Growing up in Hong Kong game arcades without actually playing—just watching couples sit in racing games, viewing virtual Tokyo sunsets like they were on datesWhy he moved from filmmaking to experimental games and what cinema taught him about interactive storytellingThe design philosophy of "witness without power"—rejecting superhuman abilities and open worlds for fragile bodies and limited controlHow he creates psychological immersion through grass sounds and spatial audio instead of haptics and high-tech solutionsWorking on rails: why Scent is structured like a long cinematic take where you follow the dog's back through horrorThe philosophy of keeping violence off-screen—learning from Zone of Interest and the power of implied brutalityWhy he calls it an "interactive cinematic experience" more than a game, and what his Steam-native students think about that distinctionTeaching international students at SAIC who come from different gaming cultures—China's lack of console culture versus Western expectationsThe strange ethics of trigger boxes: if you don't start the game, the war won't happenHis interest in cloud streaming to remove Scent from Steam's expectations and make it browser-accessibleWhy short cinematic games should exist as a format—rejecting the assumption that meaningful experiences require 25+ hoursAlan Kwan is an artist working at the intersection of cinema and videogames. Originally from Hong Kong, he holds an MFA from MIT and currently teaches at the School of the Art Institute of Chicago. His experimental games and VR installations have been exhibited internationally and collected by major institutions including M+ Museum. His latest work, Scent, premiered at Tribeca Festival 2025.Mentioned in this episode:Scent (2025) - available at [link]Forgetter (2021) with Allison YangThe Hallway (M+ Museum collection)Bad Trip (2011-12) - his first lifelogging game projectZone of Interest (film)Prix Ars ElectronicaTribeca FestivalSchool of the Art Institute of Chicago (SAIC)Links:Alan's work: https://www.kwanalan.com/Killscreen newsletter: killscreen.com ★ Support this podcast ★

Episode metadata supplied by the publisher feed · Published Jan 8, 2026

Embed this episode

NOW PLAYING

The Dog, The War, & The Souls You Can't Save

0:00 27:48

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of The Killscreen Podcast?

This episode is 27 minutes long.

When was this The Killscreen Podcast episode published?

This episode was published on January 8, 2026.

Is there a transcript available for this episode?

Yes, a full transcript is available for this episode. You can read the complete transcript on the episode page.

Can I download this The Killscreen Podcast episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!