The Duluth Basement Session episode artwork

EPISODE · Sep 6, 2024

The Duluth Basement Session

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

Once again from hilly Duluth, Minnesota! On Day 2 of a game design weekend retreat, your nice hosts tackled rules—writing rules, rewriting rules, and playtesting them. It was a long day, culminating with a family playtest of Roboston, featuring a newly written rulebook. How did it go? Well, there's more work to be done, but we learned a lot. Your hosts discuss this and more in today's episode, recorded on Day 3 of Mark's and Stephen's trip to Duluth. Minnesotan Phrases - Wanderlust In Real LifeDante is the adorable troublemaker who barked MULTIPLE TIMES during the recording session.Resources for Rules-WritingTop Six Rules for Writing RulebooksMeeple MountainHow to Teach GamesThe Giant Brain

Episode metadata supplied by the publisher feed · Published Sep 6, 2024

Embed this episode

NOW PLAYING

The Duluth Basement Session

0:00 0:00

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

When was this Nice Games Club - a gamedev podcast! episode published?

This episode was published on September 6, 2024.

Can I download this Nice Games Club - a gamedev podcast! episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!