EPISODE · Jan 26, 2026 · 40 MIN
☠️ The end of original creatives: Creative Trends just got darker
from two & a half gamers · host Lancaric.me
Creative trends are getting darker, faster, and more automated.In this Creative Trends episode, we break down how AI creatives now dominate volume, why Golden Goblins mechanics are everywhere, how celebrities are quietly replacing UGC, and why IP infringement is no longer being enforced.We analyze Dark War’s AI-first strategy, Supercent’s creative flood, merge drama escalation, and the uncomfortable reality of what actually scales in 2026.What we cover• AI-generated creatives at scale• Golden Goblins copy machine• Celebrity ads vs AI characters• Merge drama and moral collapse• IP infringement in UA• Creative cost collapseKey takeawayIf it converts, it ships.Everything else is optional.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 — Intro & Creative Trends setup01:55 — The recurring themes of this cycle03:30 — Golden Goblins and idle dominance05:10 — Category consolidation: idle, lumber, miner06:45 — Early AI hooks and fake characters08:15 — One-to-one creative copying explained10:00 — Supercent’s volume strategy11:45 — AI influencers and talking characters13:30 — Celebrities quietly returning to ads15:30 — Royal Kingdom creative pressure17:20 — Side-view mechanics becoming standard19:00 — AI bears, yetis, and mascots21:00 — Dark War’s AI-first creative factory24:40 — 80–90% AI adoption reality26:30 — Creative cost collapse28:00 — FastSpring D2C segment29:30 — Merge drama escalation31:00 — IP infringement everywhere33:30 — Networks not enforcing anything35:30 — Travel Town and drama maximalism38:30 — Morals vs performance40:00 — Outro & final thoughts---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
What this episode covers
Creative trends are getting darker, faster, and more automated.In this Creative Trends episode, we break down how AI creatives now dominate volume, why Golden Goblins mechanics are everywhere, how celebrities are quietly replacing UGC, and why IP infringement is no longer being enforced.We analyze Dark War’s AI-first strategy, Supercent’s creative flood, merge drama escalation, and the uncomfortable reality of what actually scales in 2026.What we cover• AI-generated creatives at scale• Golden Goblins copy machine• Celebrity ads vs AI characters• Merge drama and moral collapse• IP infringement in UA• Creative cost collapseKey takeawayIf it converts, it ships.Everything else is optional.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 — Intro & Creative Trends setup01:55 — The recurring themes of this cycle03:30 — Golden Goblins and idle dominance05:10 — Category consolidation: idle, lumber, miner06:45 — Early AI hooks and fake characters08:15 — One-to-one creative copying explained10:00 — Supercent’s volume strategy11:45 — AI influencers and talking characters13:30 — Celebrities quietly returning to ads15:30 — Royal Kingdom creative pressure17:20 — Side-view mechanics becoming standard19:00 — AI bears, yetis, and mascots21:00 — Dark War’s AI-first creative factory24:40 — 80–90% AI adoption reality26:30 — Creative cost collapse28:00 — FastSpring D2C segment29:30 — Merge drama escalation31:00 — IP infringement everywhere33:30 — Networks not enforcing anything35:30 — Travel Town and drama maximalism38:30 — Morals vs performance40:00 — Outro & final thoughts---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
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☠️ The end of original creatives: Creative Trends just got darker
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