The Epic-Tier Divide: Bringing Your DnD Campaign Into the Wild World of High-Level Play episode artwork

EPISODE · Aug 21, 2022 · 1H 6M

The Epic-Tier Divide: Bringing Your DnD Campaign Into the Wild World of High-Level Play

from 3 Wise DMs

Super-powered archmages, alien vampire gods, Tiamat and the devil himself – once your campaign crosses about level 15, it’s all on the table. But the same is true for super-powerful spells, legendary artifacts, and a hundred other things that make the players as tough as your wildest villain creations. This is why epic-tier play just isn’t the same as everything your campaign has been through before. As you hit the endgame of your campaign, a couple things happen. First, your story should be coming to a head, which means the game gets less flexible, but you still need to allow room for player agency. At the same time, the game gets a little crazy. This is when it pays off to bring in your coolest ideas for monsters, magic items, and more. You want the ending to be memorable and unique. In this episode, Thorin, Tony and Dave talk about how they bring their games into the epic tier, what changes, and how they shift from story-building to creating a really satisfying end. Along the way, they talk about their own campaigns entering the final leg, the BBEG villains they’ve introduced and how to spar with a high-level party without the PCs or BBEG getting killed before the big showdown.1:00 Several of our games just crossed level 15, and this is how they feel different4:00 The Malbion and Vampyr: Super-charged endgame villains in our campaigns 8:00 Why the endgame is a bad time to introduce the deck of many things13:00 Introducing the BBEG, the first fight with them and shifting focus to the climax of the campaign31:00 Make sure the players don’t lose their agency as you start wrapping up the story44:00 Should you let your party talk the Great Old One back to sleep?51:00 How high-level spells change the game for the players and villains56:00 What’s awesome about moving into higher-level play60:00 Final thoughts

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The Epic-Tier Divide: Bringing Your DnD Campaign Into the Wild World of High-Level Play

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Studio SheEO Rachael Novak Entrepreneur, successful real estate team leader, mom of 3 and overall life enthusiast Rachael Novak discusses & guides conversations through topics like leadership, lifestyle, business and personal badassery. Her mission is to help growth-minded women evolve into the next iteration of their own personal & professional mastery, whether an intra- or entrepreneur. Listen in to her frameworks around taking ownership and become the CEO, or SheEO, of your life. Explicit Making Gold: an AI Adventure One businessman's journey into the wild world of AI. I am leaving behind 3 profitable businesses and going all in on this AI thing. Documenting the journey and discovering what it takes to make a golden opportunity in the AI space. Explicit Looking for Love in All the Wrong Dust Jackets - A Romance Novel Podcast wrongdustjackets Looking for Love in All the Wrong Dust Jackets is a weekly romance novel podcast reviewing some of the best (and worst) romance stories out there.Hosted by Erin, Dani, and Liz - 3 college friends and ex-theatre kids that think filters are a waste of time and will let you know the good, bad, and otherwise. Explicit Spectrum Living: A Podcast William Thomas Dorste William Thomas Dorste is an adult male,  evaluated and diagnosed with Autism Spectrum Disorder (ASD) + ADHD at the age of 30 in 2023. He is also a self-published author who currently has 3 books out:The Autistic Journey - A Novelette (published Dec. 29, 2023)Space City - (published Jul. 9, 2024)The Darkest Hour - A Novelette (published March 14, 2025)William's official website: https://www.williamthomasdorste.com/DISCLAIMER: William is NOT a licensed therapist, psychologist or counselor in any way! If you need to seek help, please find a licensed person who can give legal health advise!  Explicit

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This episode was published on August 21, 2022.

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Super-powered archmages, alien vampire gods, Tiamat and the devil himself – once your campaign crosses about level 15, it’s all on the table. But the same is true for super-powerful spells, legendary artifacts, and a hundred other things that make...

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