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The ESports Genre episode artwork

May 12, 2019 47 min

The ESports Genre

from Gaming Couch Hosted by Smartboy

Episode 43 of Gaming Couch on a great and happy Mother's Day! Real quick, I did take the first few minutes of this episode to talk about Detective Pikachu. Even though it isn't anything major, and I mostly talk about the opening, I still feel there is some big plot stuff that happens in those opening minutes so SPOILER WARNINGS TO YE. If you don't want to hear that babble (either because spoilers or 'fuck that this a gaming show, not a movie review) skip to the 9:00 mark. That is when the game talk starts in. Let's talk ESports. The whole area of gaming where people compete in a video game to usually win money and shiney things, as well as bragging rights. It isn't my thing but if it is your thing, cool. You do you fam. My one question is when does it stop being a 'video game' and turn into a 'sports game'. At the core these ESports are based in a video game world, which means the rules of a video game are still there. Is the game balanced? Is it playable? Are their bugs and glitches? Can people pick up the game and easily understand it but take time to master it? It's not just about the competition, it still has to be a video game. Today we'll take time to look at AVARIAvs. (I STILL can't say that name right, so sorry about that). This game does so many things right, including making player effecting debuffs (inverted controls, static screens, and what not that the player has to work around while having hte debuff). And it's a very simple concept, have a team of 3 characters beat the shit out of another team of 3 characters. So why, after being pushed back about 6 months for development, was it released on May 9th, only has 7 reviews on Steam (at the time of posting this) and isn't really heard about online? I think it's because they focused on being an ESport. THe development was pushed back because they got some deal with a company, or something, that gave them more money, etc. The development got pushed back because more money=more game. I'm happy with that. They had an opportunity and took it. However, I think it lead to a downfall for the game because during that extra time of development, instead of having a BETA open for players, it was a focused closed BETA that was built like a Tournament. That really cut backs on the number of players you can get for testing. Details are in the episode. Give it a listen. If you are a competitive player/ESports kind of person I still recommend the game to you. If you are more like me, interested in what the game offers the player instead of the competition, I wouldn't recommend it. Take care, and happy Mother's Day to you if it applies to you. Otherwise, Happy Mother's Day to your mother, Smartboy

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The ESports Genre

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Miscast Entertainment Miscast Entertainment This is Miscast Entertainment, with your hosts, William Davis Moore, Greg, and JJ! Together, this menagerie of miscast miscreants have a combined 30+ years of experience as film critics, movie app creators, book publishers, and cinematographers. Every week, these misfits will make it their mission (should they choose to accept it) to bring you irreverent entertainment reviews, entertainment news, gaming videos, film inspired food and drinks, fun facts, and more! Now get your ass over to YouTube so you can absorb this shite into your brain meat through your eyeballs! Then head on over to Miscast Entertainment.com so you can bathe yourself in our merch while you read our amazeballs entertainment articles! We are Miscast Entertainment and we are here to amuse you! Explicit Anarch Gaming Sean Ever wonder about the first games played? What about how we got games like Dungeons and Dragons or Call of Duty? Join your host Sean as we explore these questions and more about games, gaming history, and gaming culture. This weekly podcast will look at the history of games, from the very first, to the most contemporary. We'll talk about how games formed, were changed with the times, and how they've affected us as a culture. From Mehen to Mario, we've got you covered. Explicit RPPR Actual Play Ross Payton Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. We play a wide variety of RPGs, from popular classics like Dungeons and Dragons and Call of Cthulhu to indie hits like Red Markets and Fate. Some of our episodes are stand-alone scenarios and we also feature ongoing campaigns in games like Delta Green, Eclipse Phase, and Base Raiders. Give us a listen if you want to hear a great gaming crew fight evil, try outrageous plans to save the day and joke about it. Explicit TABLETOP TALK - Third Floor Wars Craig Shipman Do you love tabletop gaming? This is your podcast.Who are the creatives behind your favorite games and content? How do they approach their work? I sit with designers, developers, artists, writers, and creators and learn how they approach their work. I try to understand their process, inspiration, and methods for crafting their creations.Craig digs deep into the work and uncovers the origins of your favorite tabletop games and the creative process that brought them to life. Explicit

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