EPISODE · Jun 15, 2022 · 1H 37M
The Evolution of CGI in Anime from 'Golgo 13' to 'Beastars'
from Baka Banter Anime Podcast · host Ionatan Kuperwajs and Ravi Pancholi
The use of computer-generated imagery (CGI) in anime is often controversial due to the way it can be perceived to clash with traditional hand-drawn animation, but it can simultaneously aid animators in their work and open up new stylistic choices for creators. Ionatan and Ravi discuss the history of CGI in anime, from its introduction to the industry in 'Golgo 13' to its revolutionary usage in Mamoru Oshii's 'Ghost in the Shell.' Then, they break down the way in which CGI is being used in the modern era, including Ufotable's near perfect blending of 2D and 3D animation and Studio Orange's fully 3D series like 'Land of the Lustrous' and 'Beastars.'
What this episode covers
The use of computer-generated imagery (CGI) in anime is often controversial due to the way it can be perceived to clash with traditional hand-drawn animation, but it can simultaneously aid animators in their work and open up new stylistic choices for creators. Ionatan and Ravi discuss the history of CGI in anime, from its introduction to the industry in 'Golgo 13' to its revolutionary usage in Mamoru Oshii's 'Ghost in the Shell.' Then, they break down the way in which CGI is being used in the modern era, including Ufotable's near perfect blending of 2D and 3D animation and Studio Orange's fully 3D series like 'Land of the Lustrous' and 'Beastars.'
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The Evolution of CGI in Anime from 'Golgo 13' to 'Beastars'
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