The GM's Guide 12 - Adventure Deep Dive
from The GM's Guide
Dan takes apart some of his adventures to show how they work. It's also an example for how Climactic Event Structure and Four Act Adventure Structure work in practice. Feel free to take any of these ideas for your home games.
Embed this episode
No transcript yet.
Frequently asked questions
How long is this episode of The GM's Guide?
This episode is 1 hour and 3 minutes long.
When was this The GM's Guide episode published?
This episode was published on February 13, 2016.
Can I download this The GM's Guide episode?
Yes. Use the download control on the episode player to save the publisher-provided media file.