The inspiration behind BeamNG.drive, developer interview | S3 E10 episode artwork

EPISODE · Dec 13, 2021 · 48 MIN

The inspiration behind BeamNG.drive, developer interview | S3 E10

from The Traxion Control Sim Racing Podcast · host Traxion.GG

Hear from Nataliia Dmytriievska and Jared Samuelson, part of the team behind soft-physics simulator and driving game BeamNG.drive as we discuss its origins, the meaning of its name, developmental challenges and what the future holds.  For those unaware, BeamNG.drive – or BeamNG or just Beam for short – is available via Early Access for Steam, and has been since 2015 following a demo in 2013, initially based up Rigs of Rods.   A v.024 update was just released, with several improvements, PBR upgrades and a tease at some new pre-holiday content – we'll delve into that in particular in this discussion, so stay tuned for some hints you won’t hear anywhere else.  BeamNG.drive is much more than just crashes, as the team explains the attention to detail they put into making each vehicle behaviour perfectly, based upon real-world experience, and their goals for the simulation.  This is a special longer episode as there’s a lot to take in, so sit back and relax.  Watch the original soft-body physics video: https://www.youtube.com/watch?v=KppTmsNFneg&t=50s  The latest BeamNG.drive news and hands-on impressions: https://traxion.gg/category/games/beamng-drive/ Visit the BeamNG.drive website: https://www.beamng.com/game/ Please follow or subscribe on your podcast app of choice and if you enjoyed this episode, please leave a review. Your feedback is invaluable and helps us to create more episodes in the future. Support the show Learn more about your ad choices. Visit podcastchoices.com/adchoices

Hear from Nataliia Dmytriievska and Jared Samuelson, part of the team behind soft-physics simulator and driving game BeamNG.drive as we discuss its origins, the meaning of its name, developmental challenges and what the future holds.  For those unaware, BeamNG.drive – or BeamNG or just Beam for short – is available via Early Access for Steam, and has been since 2015 following a demo in 2013, initially based up Rigs of Rods.   A v.024 update was just released, with several improvements, PBR upgrades and a tease at some new pre-holiday content – we'll delve into that in particular in this discussion, so stay tuned for some hints you won’t hear anywhere else.  BeamNG.drive is much more than just crashes, as the team explains the attention to detail they put into making each vehicle behaviour perfectly, based upon real-world experience, and their goals for the simulation.  This is a special longer episode as there’s a lot to take in, so sit back and relax.  Watch the original soft-body physics video: https://www.youtube.com/watch?v=KppTmsNFneg&t=50s  The latest BeamNG.drive news and hands-on impressions: https://traxion.gg/category/games/beamng-drive/ Visit the BeamNG.drive website: https://www.beamng.com/game/ Please follow or subscribe on your podcast app of choice and if you enjoyed this episode, please leave a review. Your feedback is invaluable and helps us to create more episodes in the future. Support the show Learn more about your ad choices. Visit podcastchoices.com/adchoices

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The inspiration behind BeamNG.drive, developer interview | S3 E10

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Hear from Nataliia Dmytriievska and Jared Samuelson, part of the team behind soft-physics simulator and driving game BeamNG.drive as we discuss its origins, the meaning of its name, developmental challenges and what the future holds.  For those...

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