The long game: discovery after the download — featuring RTB House’s Ryan Goeden episode artwork

EPISODE · Aug 1, 2025 · 35 MIN

The long game: discovery after the download — featuring RTB House’s Ryan Goeden

from The Business of Games · host Xsolla

Discovery used to be about visibility. Now it’s about architecture.In this episode of Xsolla Conversations, Chris Hewish talks with Ryan Goeden, Gaming Sales Director of RTB House, to break down what it takes to drive game discovery in today’s fragmented, post-platform world. Drawing on more than a decade in mobile advertising, Ryan shares a clear-eyed view of how developers can build scalable, full-funnel systems that drive re-engagement, extend player lifetime, and recapture revenue.They explore:How Big Huge Games used retargeting to scale discovery and drive 3.5x returnsWhy launching a web shop isn’t enough and what it takes actually to shift player behaviorThe rise of rewarded gaming apps and why they’re quietly reshaping user acquisitionHow to retarget without cannibalization (and why more overlap can boost results)The impact of privacy regulations, loss of device IDs, and why "good enough" data is still powerfulRyan also offers insights into building effective retention loops, coordinating live ops and marketing, and why too many studios stop at user acquisition without investing in what comes next.This episode is a must-listen for developers looking to take control of their discovery strategy and finally stop depending on platform handouts.For more insights and resources, visit xsolla.com/podcast. Want to join the conversation? Follow and comment on our LinkedIn page at The Business of Games Podcast. That’s where we’ll be sharing updates, highlights, and continuing the discussion. And don’t forget to subscribe, rate, review, and share the podcast with friends who want to learn more about the business of games.

Episode metadata supplied by the publisher feed · Published Aug 1, 2025

Discovery used to be about visibility. Now it’s about architecture. In this episode of Xsolla Conversations, Chris Hewish talks with Ryan Goeden, Gaming Sales Director of RTB House, to break down what it takes to drive game discovery in today’s fragmented, post-platform world. Drawing on more than a decade in mobile advertising, Ryan shares a clear-eyed view of how developers can build scalable, full-funnel systems that drive re-engagement, extend player lifetime, and recapture revenue. The...

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The long game: discovery after the download — featuring RTB House’s Ryan Goeden

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Discovery used to be about visibility. Now it’s about architecture.In this episode of Xsolla Conversations, Chris Hewish talks with Ryan Goeden, Gaming Sales Director of RTB House, to break down what it takes to drive game discovery in today’s...

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