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EPISODE · Aug 12, 2025 · 15 MIN

The Mistake Every Programmer Makes

from NCOT Technology · host juytre

Support the channel ------------------------------ https://patreon.com/ncot_tech https://ko-fi.com/ncot_tech In this video, I dive headfirst into coding a tilemap engine for my game — no plan, just pure momentum. Everything seems to go great… until I slam into a brick wall: I have no idea how to actually integrate it into my game. That’s when I realise my real problem isn’t the code — it’s the lack of planning. Join me as I figure out why planning matters, explore UML (Unified Modeling Language), and experiment with PlantUML to create a simple development method I can use for all my future projects. If you’ve ever started a programming project with excitement only to stall halfway through, you’ll relate to this one. Credits ----------- Music by Karl Casey @ White Bat Audio Tags ------- #GameDev #IndieGameDev #IndieDev #SoloGameDev #CodingTips #ProgrammingForGames #GameDevTips #GameProgramming #LearnGameDev #2DGameDev #TilemapEngine #GameDevLog #UML #PlantUML #CodePlanning #GameDesignTips #MakingGames #HowToMakeAGame #GameDevelopmentProcess #SoftwareArchitecture

Episode metadata supplied by the publisher feed · Published Aug 12, 2025

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The Mistake Every Programmer Makes

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