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EPISODE · Feb 18, 2026 · 55 MIN

The Path to a Question

from Design Doc · host Hannah Shaffer and Evan Rowland

Game design questions can be longer and more complex than their answers. In this episode, we initially set out to do a live-design session tackling an issue from our latest playtest, but discovered that describing the question required revisiting nearly every other part of the game. Join us for a chat about Twilight rules, open-eyed investigations, and escaping a cursed amusement park. Links: We have a Discord! Come talk about Design Doc and Star Trek. ⁠https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠⁠ Turtlebun on Patreon: ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠ Our games: ⁠https://turtlebun.com/⁠⁠⁠⁠⁠ Credits: Design Doc intro/outro theme by ipaghost: ⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠ Episode edited by Rob Abrazado: ⁠https://robabrazado.com/⁠⁠⁠⁠⁠ Get in touch: Designdocpod (at) gmail (dot) com Instagram: ⁠⁠⁠instagram.com/turtleandbun⁠⁠⁠⁠ Bluesky: ⁠https://bsky.app/profile/turtlebun.com⁠

Episode metadata supplied by the publisher feed · Published Feb 18, 2026

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The Path to a Question

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