"The Stevechievement." Version Control; Art Direction; Console vs. PC Development episode artwork

EPISODE · May 22, 2017

"The Stevechievement." Version Control; Art Direction; Console vs. PC Development

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

This week's roundtable episode features a (mostly) silent co-host: Ikaros the official Glitch HQ office doge! While not distracted by adorableness, Martha gives a primer on Git and version control best practices, Stephen leads a discussion on art direction, and Mark tries to understand PC gamers.Feedback FormGLITCHCON Celebrates A Weekend Of Gaming - Troy Strand, Tech {dot} MN0:03:58Version ControlGitMartha's Git workshop presentation slidesMartha MegarryA Short History of GitgitSourceTreeGItKrakenMerging Unity scenes, prefabs and assets with gitDavid DouglasDeadly FingersGit for Unity DevelopersAlistair Doulin Game DeveloperGitHubBitbucketHerokuPushing to multiple git reposAlex ArmstrongCode School: Learn GitPaolo PerrottaCode School0:33:38Art DirectionIn our episode " Bananas from here to eternity" the third topic in the roundtable is on Developer Art"Bananas, from here to eternity."The Design Bible Behind New York City’s Subway Republished as a Limited-Edition…Kristin HohenadelSlateSPY Fox Series Mini-GamesFandomBehind Borderlands' 11th-hour style changeTor ThorsenGameSpotCiv V Art Director Explains Art Deco LookAdam BiessenerGame InformerAnimation Bootcamp: Cuphead Process and PhilosophyJake ClarkGDC0:54:44Console vs. PC DevelopmentBook Review: The Art of Game DesignDaniel CookValve making big changes to Steam's trading card economyDerek StricklandTweakTownSony Developer ProgramXbox LIVE Creator's programID@XBOXBecoming a Nintendo Switch indie dev will be tough early on Kris Graft

Episode metadata supplied by the publisher feed · Published May 22, 2017

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