The Things All Creators Must Know + Believe episode artwork

EPISODE · Aug 9, 2017 · 13 MIN

The Things All Creators Must Know + Believe

from The Chase Jarvis LIVE Show

One of my most popular, widely shared, and (so I'm told) most impactful blog posts is one I did a few years back called "The 10 Things All Creatives (That's You) Must Know," a collection of hard-won lessons I've learned from my 20+ years in the trenches as a creator. And although it's a few years old I feel more confident than ever about the timeless value of these lessons -- and so this week on the podcast I'm bringing you an audio version of that blog post. Here's a sneak preview of what you can look forward to: * Experts aren't the answer. * Clients cannot tell you what they need. * Don't aim for 'better', aim for 'different'. * Big challenges create the best work. * Aesthetic sensibilities actually matter. * Simple is good. * Make mistakes, learn quickly. * "Value" is different from "price." * A-Gamers work with A-Gamers. * Real artists create. Enjoy! Show notes and links for this episode can be found at www.chasejarvis.com/podcast. This episode is brought to you by our friends at Freshbooks - sign up for your free trial at http://freshbooks.com/chase This podcast is brought to you by CreativeLive. CreativeLive is the world's largest hub for online creative education in photo/video, art/design, music/audio, craft/maker and the ability to make a living in any of those disciplines. They are high quality, highly curated classes taught by the world's top experts -- Pulitzer, Oscar, Grammy Award winners, New York Times best selling authors and the best entrepreneurs of our times.

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The Things All Creators Must Know + Believe

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This episode is 13 minutes long.

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This episode was published on August 9, 2017.

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One of my most popular, widely shared, and (so I'm told) most impactful blog posts is one I did a few years back called "The 10 Things All Creatives (That's You) Must Know," a collection of hard-won lessons I've learned from my 20+ years in the...

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