Thinking Beyond Mechanisms Ep 6 episode artwork

EPISODE · Nov 5, 2023 · 6 MIN

Thinking Beyond Mechanisms Ep 6

from Ludology

In her segment, Thinking Beyond Mechanisms, Sarah Shipp talks about psychologist Steven Reiss' 16 Motivators or Human Needs in terms of game design and how considering these can help make a more engaging game.

NOW PLAYING

Thinking Beyond Mechanisms Ep 6

0:00 6:47

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

Frequently Asked Questions

How long is this episode of Ludology?

This episode is 6 minutes long.

When was this Ludology episode published?

This episode was published on November 5, 2023.

What is this episode about?

In her segment, Thinking Beyond Mechanisms, Sarah Shipp talks about psychologist Steven Reiss' 16 Motivators or Human Needs in terms of game design and how considering these can help make a more engaging game.

Can I download this Ludology episode?

Yes, you can download this episode by clicking the download button on the episode player, or subscribe to the podcast in your preferred podcast app for automatic downloads.
URL copied to clipboard!