Thinking Beyond Mechanisms Ep 9
from Ludology
In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss. Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode. The Death Stranding video that Sarah refers to can be seen here: https://www.youtube.com/watch?v=fCCfeAvlNeQ
Embed this episode
No transcript yet.
Similar podcasts
Frequently asked questions
How long is this episode of Ludology?
This episode is 6 minutes long.
When was this Ludology episode published?
This episode was published on March 24, 2024.
Can I download this Ludology episode?
Yes. Use the download control on the episode player to save the publisher-provided media file.