Skip to content
THIS Is How You Put Frame Data In Our Fighting Games! episode artwork

Jul 20, 2022 1 hr 58 min

THIS Is How You Put Frame Data In Our Fighting Games!

from jchensor (UCTV)

July 19th, 2022 - THIS Is How You Put Frame Data In Our Fighting Games! James takes the time to address the recent "controversial" Tweet that "numbers are scary" and shows exactly what he means and how Frame Data SHOULD be presented in Fighting Games! View the YouTube version of this episode here: https://www.youtube.com/watch?v=Qy3DIcrJ3yU Soundcloud - https://soundcloud.com/ultrachentv Itunes - http://UltraChenTV.com/iTunes Spotify - https://open.spotify.com/show/4nOFXvdcuJng3Y14qK3CVF Join the UltraChen Discord! https://discord.gg/VAmkUdp Please consider supporting our Patreon! http://patreon.com/ultrachentv Twitch - http://twitch.tv/ultrachentv Twitter - http://twitter.com/ultrachentv James Chen http://twitter.com/jchensor https://www.twitch.tv/jchensor UltraDavid http://twitter.com/ultradavid https://www.twitch.tv/ultradavid TuboWare http://twitter.com/TuboWare https://www.twitch.tv/tuboware #FGC #Esports #Podcast

Episode details come from the podcast's RSS feed.

Embed this episode

Ready to play

THIS Is How You Put Frame Data In Our Fighting Games!

0:00 1:58:04

No transcript yet.

Requests help us decide what to transcribe next.

Frequently asked questions

How long is this episode of jchensor (UCTV)?

This episode is 1 hour and 58 minutes long.

When was this jchensor (UCTV) episode published?

This episode was published on July 20, 2022.

Can I download this jchensor (UCTV) episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.