Thomas Janson (Death Hall) & why wishlisting matters episode artwork

EPISODE · Sep 6, 2019 · 34 MIN

Thomas Janson (Death Hall) & why wishlisting matters

from Lightmap - Conversations with video game creators · host SIFTER

Death Hall is a mobile sidescrolling platformer where you try to survive to the end, that draws heavily from the challenging flash games of the early 2000s. Developer Thomas Janson has just won a spot at 2019's PAX Australia Indie Showcase with his game Death Hall, but it's not the first time he's done it, he picked one up in 2014 as well! Every indie game always asks you to wishlist the game when it's announced and according to Ross Manthorp of YoYo Games, there is a tricky relationship with wishlists for developers. Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week. SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information!Support the show: https://sifter.store

Thomas Janson shares his PAX AUS indie showcase winning game Death Hall. I feel like this might be dangerous...

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Thomas Janson (Death Hall) & why wishlisting matters

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This episode is 34 minutes long.

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This episode was published on September 6, 2019.

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Death Hall is a mobile sidescrolling platformer where you try to survive to the end, that draws heavily from the challenging flash games of the early 2000s. Developer Thomas Janson has just won a spot at 2019's PAX Australia Indie Showcase with his...

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