Thought 6 - Milton Lim October 26th episode artwork

EPISODE · Oct 30, 2016 · 1 MIN

Thought 6 - Milton Lim October 26th

from Thought Residencies

My name is Milton Lim and this is my Sixth thought residency going out to the gamers Like a lot of other people, I've been thinking about Virtual Reality. A game developer acquaintance of mine, once remarked to me that most people perceive VR as a simple extension of video games, however most video games operate with the principle that you move across a large map or area to achieve your goal. VR on the other hand, often offers limited physical space, wires connecting you to a computer tower, and real-life obstructions, making the same topographical movement extremely tricky. Certain games and developers are working on ways around this —creating in-game teleportation mechanics, room-based systems, and walking controllers, but at the end of the day, my acquaintances' assertion was that VR is not about progression via locomotion. That the more innovative or successful video games moving into VR will relinquish this fundamental game mechanic, in order to reimagine our approach to conflict, obstructions, and goals.

Episode metadata supplied by the publisher feed · Published Oct 30, 2016

Embed this episode

Ready to play

Thought 6 - Milton Lim October 26th

0:00 1:02

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

Frequently Asked Questions

How long is this episode of Thought Residencies?

This episode is 1 minute long.

When was this Thought Residencies episode published?

This episode was published on October 30, 2016.

Can I download this Thought Residencies episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!