EPISODE · Oct 30, 2016 · 1 MIN
Thought 6 - Milton Lim October 26th
from Thought Residencies
My name is Milton Lim and this is my Sixth thought residency going out to the gamers Like a lot of other people, I've been thinking about Virtual Reality. A game developer acquaintance of mine, once remarked to me that most people perceive VR as a simple extension of video games, however most video games operate with the principle that you move across a large map or area to achieve your goal. VR on the other hand, often offers limited physical space, wires connecting you to a computer tower, and real-life obstructions, making the same topographical movement extremely tricky. Certain games and developers are working on ways around this —creating in-game teleportation mechanics, room-based systems, and walking controllers, but at the end of the day, my acquaintances' assertion was that VR is not about progression via locomotion. That the more innovative or successful video games moving into VR will relinquish this fundamental game mechanic, in order to reimagine our approach to conflict, obstructions, and goals.
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Thought 6 - Milton Lim October 26th
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