EPISODE · Apr 28, 2012
Three Moves Ahead 166: Strategic Tee Ball
from Three Moves Ahead · host Idle Thumbs
Jon Shafer joins Rob, Troy, and Julian to talk about challenge in strategy games. What kind of challenges do we want from strategy games, and how does it get botched? Why are people still surprised when AI opponents aren't very clever? Why are they so hesitant to take on multiplayer? What's the difference between good scenario design and unfair scenario design? How amazing is Unity of Command? Seriously, you guys.
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Three Moves Ahead 166: Strategic Tee Ball
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