EPISODE · Jun 23, 2018 · 1H 21M
Three Moves Ahead 438: Procedural Content and Strategy Layers in Games
from Three Moves Ahead · host Idle Thumbs
It used to be enough for mainstream games to claim they had "RPG elements". Now we see games with base-building and "strategic layers" - what does that mean? Can one truly take two disparate genres and combine them in a meaningful way? And does procedural generation of content ever live up to its promises? State of Decay 2 ends up being the whipping boy as Rob, Steven Strom, Rowan, and Fraser discuss all of the above.
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Three Moves Ahead 438: Procedural Content and Strategy Layers in Games
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