Three Moves Ahead 485: Phoenix Point
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Jon and Rob welcome back Paul Dean to discuss Julian Gollop's and Snapshot Games' Phoenix Point, which tries to blend some of the old-school systemic realism of the original X-COM games with the ease of play of newer tactics games. It's all going well until the gang realize the AI plays like a zombie... and this isn't a zombie game.
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This episode is 1 hour and 5 minutes long.
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This episode was published on December 20, 2019.
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