Throw Away the Settings Menu: Bennett Foddy on Frustration as a Game Design Pattern episode artwork

EPISODE · Mar 13, 2018 · 29 MIN

Throw Away the Settings Menu: Bennett Foddy on Frustration as a Game Design Pattern

from Design Notes · host Liam Spradlin

In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It. Show notes 👉 https://design.google/podcasts

Episode metadata supplied by the publisher feed · Published Mar 13, 2018

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Throw Away the Settings Menu: Bennett Foddy on Frustration as a Game Design Pattern

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