Hi, this is a tight fall. We are back. We made it episode two, boys and girls. So let's just go around the table and see people have been up to the last month or so.
Yeah, this is Chris Dattrood, Ted. I play Flip with my dog, Flop. I went on vacation to Veil Call, in September. Nice.
With my wife's family, we had a pretty good time. And then I had a wedding I had to zoom back to. So this is the weekend after all of that. So I'm feeling pretty good.
How do I play games? Yeah, I would love to play some games. Yeah, this is Monica. I play hero O'Neill.
I have basically been doing nothing. I've been working and oh, I started playing Final Fantasy XIV. It started when my class came out and then all of a sudden it was like, wow, I am playing this like an adult who has control over her time and can do this until four in the morning. So I heard the latest expansion of that was just really, really, really, really good.
That's what I heard. I basically, after like a month of playing, am pretty close to starting that. So I'm super excited, but I've been really impressed with what I've played so far. So I'm about to buy my first apartment.
Really excited about that. Wait, is that in the game? Yeah. I own a house, but like also in the game, like probably more important at this point.
Really excited to have my choco-bo's name is Steve. He's probably the cutest thing in my entire life. And then yeah, that's pretty much it. I've been working at the Des Moines Art Center, which just opened an exhibit called Monument Valley.
And it is excellent. And it is recontectualizing images of the American West and has a bunch of American Native indigenous artists. And it's really cool and it's free in Des Moines. So that's really cool.
It'll probably still be up when that when this airs. Yeah, this will be out early in the mid-December. Yeah, it should be open. All right.
As for me, Chris Williams or Soundbard and I play her lovable character Salt. As for me, I've had a wedding that I DJ'd for my brothers. That's a different story. And I hope he hears this.
And then after that, designed for, sound designed for Doll's House, Park 1 and 2, with Iowa State's Theater Company. Unfortunately, that closes this weekend. We strike it tomorrow. So if you're hearing this, now I hope you saw it.
And then after that, I will start designing lights for East High School Production of Sister Act, which might actually be opening about the time this episode airs. So it's been busy. But I've been thinking about what I'm going to do next since we left the last episode, because I was stupid excited. I play fantasy 14 as well, Monica.
But I started with a black mage and I couldn't go back. The board means tears. I'm a black mage now and I never want to do anything else. I couldn't get the hang.
I tried to pick up a red mage and got back for a little bit. Red mage is confusing now. I like that I can sit in the back and then just not do anything. And the tank and the healers are having to actually engage.
But I stand back and I explode things to death. And I feel like that's my role. I can comfortably do that. But then all of the healers are having to actually pay attention.
And they have jobs and stakes. And they have to pay attention and do work. And I don't like that. It's a lot of pressure.
I would rather just press buttons and not do that. I have never felt like an outsider for not playing Final Fantasy 14 before. Yeah. This is weird.
Real niche. I think I have to play it now. There's a pre-trial. It's pretty, I mean, yeah.
Especially if you're like, I've seen a bunch of videos on the internet and I was like a blizzard refugees of people abandoning WoW. So there's a bunch of new players now. That's good for Square, I guess. Pretty good community.
And I'm Jeff, our Gungeon Master here. I've been based, playing a lot of games. Deming up your games and it's really weird. I'm in the final throw is a one campaign.
And then this one's at the very beginning. It is understandable how different that is. You know, in one game they are hunting down the leader of a major faction and they're trying to assassinate them. And this one, you guys got, you know, jumped by gangers.
And it's, you know, where the one's being assassinated. Basically, yeah. Other than that, it's been a lot of fire emblem. I think I was probably talking about it last time we were here.
I'm playing it. I'm at 160 hours in that game. And I'm, there's four playthroughs and I'm part of my second if that says anything to make this game is. Yeah.
Yeah. No, it's my husband is so I'm really bad. Like I'm halfway through my first playthrough Blue Lions. Well, what?
Yes. Clearly. I'm so happy that I'm not the only one who did Blue Lions. But then yeah, he's just much faster and also not distracted by Final Fantasy 14.
So yeah, like he's on his second playthrough and I'm like, I don't spoil it. Like I'm working on it. There's some pretty basic things that are spoiled like you don't even think about it. Yeah.
So far, so good. I think I've been. Lions was great. A lot of people.
Oh, to me. It's such a different story from the other ones. That's right. Yeah.
That's again halfway through one. So, but like I've heard that it is worth going through because it is different. Yeah. But there are things that are touched on like one little thing and it's alluded to it all in Blue Lions.
But then I've heard that's like a major, major, major, major thing in other playthroughs. So I'm definitely going through at least three times. I'm not sure. I'm doing all four.
This is going to be a long game for me. I'm so bad at finishing games. I like I get 48 hours in and then I forget it and pick up something else. And then so yeah, I'll do a second playthrough in like 2020.
Yeah. That's very. Correct. I took me a year to finish Red Dead Redemption 2.
So I understand. So on a tidefall, something I want to try out since the Ring kind of is a really weird unique world is I wanted us to go around as a table and just sort of state something interesting or some fact about the world to sort of introduce to our viewers what this world is. So I'll start to give you guys kind of an example. One thing that is not in every city, city is, you know, big because, you know, the cities are mobile.
But a lot of places, cities are larger ships. They'll have these gladiatorial arenas below the ship. Essentially, you've got a ring of people watching and then you've got fighters, you know, essentially hung up by chains, flying through the air, battling. And then at the end of the battle, they may or may not be dropped into the sea, depending on how what the level of this fight is, whether it's just a friendly smart or if it's a, you know, life or death situation, but that's the man I need to find this place.
Yeah. Is that above board? Like, is that legal? It's yeah, it's they don't have room for sports.
So this is kind of the sporting equipment. It's like soccer, but like, you know, yeah, yeah, you die. Hyper-violence and yeah, population control. Which is the last football.
Yeah. I mean, you gotta put the job somewhere. So I mean, you gotta put the bottom, bottom of the boat. Okay.
Okay. And what else, Getta, but we want to. Sure. Yeah.
So something that we haven't gotten a chance to really touch on part of our character creation. We came up with these four big traits of our characters and flips strength is that he's spiritual. We rolled on tables for these were all super random, but I kept it and I haven't really wasn't really sure what that meant. So I did some thinking on that.
I did some some collaboration with Jeff and we've come up with a couple like a religion that that flip could be a follower of his belief system kind of comes from the the teeth, the mother Gaia. It's a kind of a religion that worships the the earth and wishes to return. One of the principles of mother Gaia and like the current situation, since we're all in these airships and we can't return to the surface is that what's about a time man incurred so much, like such sinful activity that get the hell out of here and sentenced man to float above the clouds until righteousness could return. Okay.
Another Noah's flood. Essentially, yeah. Different world, but similar concept. The great flood.
So he follows that he's also heard grumblings of these like children of Yantis, which are it was like a human group that wants to return to the surface and does like well, like kind of from his perspective, he doesn't hear all the like shady stuff that they're doing. They're just like a heroic group trying to return humanity to the surface. So he he follows kind of them on like radio broadcast. It's like hearing them in the news is like a story serial for him.
He's just like, Oh yeah, let's go. Children of Yantis. They're so cool. My hero.
I'm imagining like a four years radio broadcast like they're really cheesy like cab boys and like, yeah, okay, I'm into it. Yeah, we're on the same way. Wait, on this episode of the children of Yantis, there's like cereal boxes with Dakota rings for. Yeah.
Cool. Yeah. So one of the things that I think we talked about as far as Hera's character is that she comes from kind of an aristocrat background. So talking about kind of a class structure, obviously, when you're on a giant ship in the sky, it's something like resources can be a little bit limited.
And so I think there's probably a pretty strict hierarchy of class and kind of separation and distribution of resources from there. So I think Hera comes from kind of a an aspiring upper upper class, like very middle class family and kind of was expected to do some social social moving and you know, do the marriage political negotiation thing and kind of up her status, which then you know, generationally kind of ups the status of her family, which is kind of right on the border of, you know, being really prosperous and then not, you know, having to occasionally worry about basic needs to, you know, not ever. And it's dead. She did not do that and is a failure to her family.
But I think there is still a lot of that like really rigid class consciousness of, you know, understanding like who people are and how they should act based on where their family is and what their background is. And I think a lot of that is probably based on like ship wearing. When there's no space, it becomes, you know, you can't just know, go out to the country because there is no country. It's everyone's on a ship.
Everyone's in the limited amount of space. And it's yeah, I imagine it's kind of like a small town where it's like, you know, at a certain point, everybody knows everybody in some capacity or is able to identify some, you know, maybe like a stereotype pretty quickly, like, you know, groups of people, depending on where they are on the ship and what they do on the ship. Cool. I think thinking about salt and his lot in life and what got him kick started is the very apparent divide between the upper crust and the bottom feeders, if you will, you look at the government and even the brass gilled, they are in this untouchable spot while the lower classes kind of fed to the dogs almost just thinking about where salt came from.
You know, he was on a just a freighter jump between cities with his parents and then the brass gilled hit the ship they were on. And, you know, his mother threw him in a crate and he wound up in a, you know, some random port in the city is in and he's traveled all over. And, but he started to notice a pattern that between the government, but even more so, because he's got a huge chip on his shoulder against the brass gilled that the small guy gets the food on the throat the most. So whenever it comes to sticking it to somebody that he views in power, he's going to do it.
Oh, yeah. And of all the major factions, they all have some strength and something over the others, especially the citizens are, you know, they have little to no power as, you know, we're discussing. So, cool. All right.
So, we're gonna let our narrator roll us in and then we're gonna get started with episode one of type all stay tuned. Last time on type all we're introduced to our heroes live the young boys around the by mystery era, the girl with a trouble passing and finally salt the grizzled veteran slash a hole. The crewmen of that where all adventures begin a bar, the knight of revelry and abiding mates do an even slumber. Where else is the vented to win factory?
While on watch, so finds an unopened administrator office, which of course leads to a breaking it's heavily defended with a turret and an archaic lock. Disabling the turret, but unable to bypass the lock leads to an investigation spending the day trying to find a way into the office. They're jumped by the dreaded ground scaled on this episode of tidefall and we're back with episode two tidefall. So last we left our heroes.
They were jumped by these pirates, pirates gang or some guys with guns jumped into the factory as we're in. So the first question that I've got for the group is we're playing a pulp game where we end in cliffhangers and stuff happens. So you as a group can decide to either a narrate how you escape the situation and then I'll get these sort points or be you can say here and deal with situation Harvey want. So I guess as a group, do you know do you want to get out of the situation or do you want to deal with these gangers that came up?
Ruffians. Yeah. Well I'm not running. They're breastgilled.
They're breastgilled. Yeah and I have a feeling maybe I can talk myself out of this one a little bit. Just maybe but somebody who knows somebody who I knew call it some favors even if that ends up not working because I'm sure you're going to punch somebody before you talk. So you've got one shot before I start meeting Captain Fucker's.
Flip feels very similarly. He could probably talk his way out of this. You know this is just a Sunday afternoon for all flip. Okay cool.
So I think the scene you know starts where we're in this factory and we've got the far end there's these three gangers with you know pistols and you know clubs. There's nothing too complex but you know they've got weapons. Guns aimed at you at the moment and next to them is this this kobo that you threatened to pee on last time. Good job.
Thanks for that. You could his name? Probably I know he was pee. Okay.
Call me your own for sure. So yeah the hobo comes in and pointed at you guys and yelled and said you know it's them they're the ones you know snuck in and broke into the office. What do you guys do? What's your initial reaction?
Is it like is it guns out pointed at you? Is someone trying to stop this combat or are we going to? I think her immediately is like hands up like because she has a rifle which is not immediately helpful and she obviously can't like grab for that really quick. So I think she steps forward and is like whoa whoa whoa just a second here.
Let's everybody calm down. We didn't mean anything. What what seems to be the problem here? Maybe we can work this out like you know we don't we don't want any trouble.
And the one guy that he's got he has so he's got most of them just have like a pistol. This guy's actually got a if you saw which is sort of like a big longer like long rifle essentially. He's got this rifle sort of even he sort of aims it down a little bit and then steps forward and says our friend here says you broke into the office and you were digging into some things that you shouldn't have. What he's looking to the group of you.
What's going on here? That like a home tour? Look and she can live here. Pulls like maybe like aside and kind of to the behind her a little bit like look sorry it was it was honestly an accident like the kid was messing around.
I guess he's been squatting here you know we didn't we were just looking to see you know if we could find out anything about this factory but you know what honestly we didn't find anything. You know we found a you know bottle of booze if that's what you're into I mean love to share but like that's you know we're just passing through and and sorry we didn't clean up after ourselves but you know total accident. Yeah iron trist the good stuff. Yeah sure whatever kid like and yeah the guy sort of looks at flip to be the lead for a second.
Let's have Hera Romi a let's persuade. Charm charm that's a skill yeah charm. Romi a charm check. Do you difficulty two?
Two purples? Okay and then how many? So what is your present? What's your charm?
Charm is currently. Good question. Presence is three. Charm is what I put it as.
None. No coercion is two though. I don't think you're trying to dance. So it's gonna be here.
Based on your presence you said that was three of the green dice. Okay. You don't have any ranks in none of them are up until the yellow's. Three green, two purple and let's do a black because like they've already got their guns out there here to fight.
All right so we're looking like too many failures. So that is four failures and three successes. Okay it's too many. So three successes in the four failures you can't switch without to have one failure then you have two advantage.
So you feel the convince this guy but you got some sort of boom to sort of start this. They're here to start stuff. You try to calm them down. You did not calm them down.
Yeah. What advantage is it that you have? So they're definitely not like buying it. They're not like lowering their weapons.
They're not gonna give up or anything like that. They probably think of shit but they are kind of like paying attention to me a little bit more. I think like you can kind of slowly like start like pulling your your weapon forward a little bit. I think they're distracted.
So Salt I think you're kind of getting prepared a little bit. And what else is I'll let you give both of these guys advantage for any initiative roles. Yeah. It works a little bit different in this game but yeah.
So how far are we like away from these guys? It's there at one end and you guys are near the admin's office. So effectively they would be at about 50 feet. So there'd be range compared to you guys.
Okay. So they're out here at medium range and you guys are again by that admin office. So there's cover if we need it. Yeah you can get stuck in the admin office if you want.
So if there's nothing else that the two of you are going to do while she's having conversation with them I think it sounds like we need to roll issues. I was going to brandish the bottle of whiskey and shake it at them. Make caps. Salt's just sitting there unblinkantly staring at them.
Smoking a cigarette. So you're just trying to convince them to you don't like one last attempt to calm them down. Yeah if that's if that could possibly work. Sure.
I'll let you roll for it. What's yeah. Presence is to you. What's your charm?
Two. Okay. So it's going to be two yellow dice because she failed. I'm going to give you it's gonna be two purples before and then a black dice because she failed.
So they're already kind of going. So it'd be two yellow and purple and black. Okay. I would like to spend a story point to upgrade one of my dice.
Okay. So you've already got the roll maxed out but you could add a green for that. Let's do that. So one green two yellows against two purples and a black.
Yep. Yeah. That looks pretty good. So you've got that's one success one failure of those against each other out.
Yeah. Three no four disadvantage and one advantage. So I just made so you got three three disadvantage for yourself. So that's gonna go down ask kid.
Yeah. So while here is trying to defy you guys some time to just like shaking this liquor. So not like booze. Yeah.
So I think because of that you're spending so much time doing this. You're not gonna get a little from her. No. Yeah.
And you're actually gonna have disadvantage because like perfect. Like as you're starting if you're trying to like put this with without dropping and breaking it because it's a fancy booze. Yep. You're gonna it slows you down.
So normally that you have advantage instead of that you're having the disadvantage. Okay. So we're gonna have everyone roll initiative. So the way that works in this game is it is either your cool or your vigilance based on if you're prepared or jumped right now.
It seems like everyone kind of knows what's happening. Everyone is going to be rolling a vigilance check. So this one on the table will do them. We can do them together just because it's a terrible simple check.
So on your end what is your assault by a salt vigilance? Vigilance vigilance right now zero. And then what the will will once you're well. Okay.
So just roll two green dice by yourself and Hera. Yeah. My vigilance is two and then it's based off of will which is two. Okay.
So it's gonna be two of the yellow dice. Okay. So you have three advantage. So put those in front of you.
Well everyone's gonna roll. I'll go last. Do yours. Yes.
Yes. Yes. We know you will. Okay.
One success. We know. Uh, with the disadvantage dice. Yes.
Black. So you got none. I'm rolling for one for the captain and then we'll set it one for both of the guards. The hobo's nearby.
He's not really in combat. He may join in based on what how things go. He might be here. He's like grab a plane like he's like normally.
Yeah. I might grab a plane. So the captain got that. So the captain got one success.
We get an edge and then the pirates. That's their gonna roll. So you can hear me green. It's got me news.
So okay. So this is the weird part of the weirdest part of the system is, um, where this works is it's not like here is initiative or salt initiative. It's there are player turns and then there are enemy turns and we just go through. So you can still go first even though you failed but at the end of the comment one of the players are gonna go.
Okay. So I'm going to grab this piece of paper and so here what did you get? How many successes? No successes but three advantage.
And salt three successes and one advantage and zero zero zero then I got a one three one three and then the other one got like the adds got one one. So what is going to work is it's going to be a player turn from salt then it's going to be um so it's it's successes go over advantage. So first thing we play a turn then it's going to be an enemy turn then it's going to be a player turn from Hera. Um then it's going to be the another enemy turn the two other guys go with the group effectively.
So it's like two of them together and then the last one is going to be a player from Mr. Flipp. Okay. So the way this is gonna work is to be player enemy player enemy player and then we'll go back again player enemy player.
So that's the way that works. So who wants to work? Who wants to start things off? It doesn't need to be here.
You know it can be whoever wants to go. Okay. They're uh still pretty decent like the layer from us right? Yeah.
Yeah. They're medium range. So for mechanical issue you go into maybe two hurdles to shoot. Um on a turn you've got a maneuver and you've got an action.
A maneuver is like moving aiming your gun and then your action will be shooting or doing something else like you know opening a locked door etc. And how many of them are there versus us? So there's the captain which is this guy the VD20 and then there's two of the like lower guards. Um essentially they've just got the other guy they've just got um like revolvers and then like little swords and then there's the hobo in the back.
He's not he's nearby but he's not necessarily in the combat but he is gonna be kept. He may he may run off. He may join in the nothing's go but right now it's three of you plus um you've got your your dog. He acts on my turn.
Yes. Um I would like to use an incidental to call out to the hobo. Hey you with the with the funny hair. What's your name?
What kid? What's your name? I'm Billy. Billy.
Fuck you Billy. Yeah I don't want to. Fuck you kid. I should have peed on you when I had the chance.
Wait what did you do? Nothing. It's way too much. And then uh who goes?
I think if if uh Flip is uh being distracting at this point I think here I move like really quickly she try uh pulls up the rifle and then see if we can aim at the the captain and like maybe if we kill him do you know what I do I do. Okay so you're gonna pull off the gun. It'd be a maneuver to pull off the gun but since you got quick draw you pull it on me and then you spend your first maneuver to aim which would give you a blue dice and then otherwise it's just gonna be a basic attack. So can I do quick draw and rapid reaction?
What does a reaction do? Uh spend strain, vigil or cool. That's what I have written down so I'd imagine that it's literally what I have written so that's what we have written up. What's your call?
Rapid reaction. Um spend oh so that one you can spend a strain point. You can spend a strain when you're doing a vigil and circle check so you could do. Oh right right so okay so that's the best that has to be at the boot for the previous roll.
Don't need to do that again. Okay so quick draw pull the rifle up um let's see if we can get rid of that pirate guy. Okay so you're aiming at the big guy so it's gonna be too purple it's gonna be a blue and then what is your um range heavy? Range heavy is fairly good it is too and that's based off the jilly.
What's your jilly? Okay so it's gonna be those three dice plus two yellow dice. So two yellow two purple dice. Okay so that is two advantage one disadvantage and one failure so what you end up with is one advantage one failure so you do miss but you have an advantage so the shot goes wide but what does this do um so on here there are some examples um a common one is two for single one it'd be that top bar you could essentially distract them to give a advantage to someone else that may be attacking that person or if there's something else in those examples you can make anything up that would make sense but got this okay so I think he is not expecting the shot at all.
I think he's still looking at at flip arguing with with Billy the the gentleman uh I guess he'd be his neighbor uh yeah so yeah yeah he's so he's distracted by that for just a second and so when he hears the shot off he kind of is taken off guard so I think his gun goes down a little bit and he kind of looks towards towards me um and that just gives salt an extra second to to get ready and maybe take him out hopefully. So I'm gonna give an extra blue dice to all. Cool. All right so I so after that is an enemy here so now I'm gonna have actually the captain is gonna take a shot back at you here.
So he's got this you got this use which is this big long long rifle basically he's over compensating that's what it is you let him know. You let him know once I get close enough. Hell what's bringing is here? Y'all are compensating.
And he's got a uh salt ASMR as he murders people. Yeah exactly so he's got all these dice um do you have defense against? Yeah I mean probably but yes um no I don't think I'll take anything. Yeah so soak is like reduces the damage you take defense will make you harder to hit.
So that'll come at you if I hit you. So here's the rule. So that is two two hits or two successes three advantage one disadvantage so that turns into um two hits and two advantage. So don't like that actually.
That does mean that's good role. So you can not activate critical weapon for this much. It does first off it does six points of damage to you. Your soak is to reduce that down by two so it is four points of damage.
To wounds correct? Yeah two wounds. Yep. So you should have like a total of a current and a max so just put something that current and then from the two advantage he is going to um I think he shot you in the um like the armor you shoot from like he like he did do in the shoulder and it makes your next shot with tougher so he's gonna do this black dice on your next attack.
You are hindered a little bit. Here it says fuck very loudly. Yeah just like it sinks in like you know it's bleeding um and who's gonna go? I think I'll go.
Here you go. Okay. All right so during the hubbub uh so what's gonna happen I think salt's gonna take the opportunity to get closer. You can see kind of some abandoned machinery between a couple of them so uh how would movement work in this particular scenario?
Um so you can find a maneuver to position essentially. So you got a maneuver and an action so if you wanted to move up you can basically move half the distance to the factory and then you would be in front of them. You wouldn't necessarily be able to like take cover but you could be closer so that you could you know aim your gun a bit easier because when you're closer it's more easy to take a shot. Okay.
If that's what you wanted to do. Okay. So yeah the maneuvers would be aim take cover move things like that. So when I'm looking around is there any cover near where we are?
I mean you're not factory floor so there's you know it's old and to grab and run down but there's still like old lines where you know they would have these little um cha-chis I think is what you guys found. So there's this like factory line of you know like there's stuff it's broken down but you could duck down below that. So I think what I'm gonna do is use an internet or like flip cover and I'm going to grab Hera because I saw the shot landing in her arm and get both of us behind cover. Okay so you grab Hera and pull you and her down with her.
Okay cool. So that's gonna give you guys both I believe it's one defense I will check that shortly. So that means anyone that's gonna shoot you is gonna have one. I'll check that's one or two it's one of those guys.
Well I'm down to be like so talk your way out of it with some brass kill buddies huh? I'll try. Say fuck loudly again very clearly. You know what that's warranted.
I'll try not to hold it over your head after we get out of this. Yep I still blame you flip for fuck's sake. How in the world? I look back over.
Fuck you Billy should have peed on you. Seriously what did I miss? And then what else can you do with your action? Let's see.
What can I do with my action? You could take a shot with your gun if it's got at least medium range. Let's see no bit short range. Okay so if you wanted to just essentially prepare if they get close to take a shot you could you know essentially go in Overwatch you know if someone gets close you know you know.
I think I'll be ready. I think I'll I guess go into a ready stance ready to take pacha for him to try to move close because what I've got I can't take a long range. Okay cool. So you didn't want to run out alone and then get shot shit so you're getting the cover you got the defense and then you're like you're like looking over and ready to take the shot whenever they come forward.
Right cool. So what that means is now it is the enemy's turn so the two other cards are going to go and what they've got is kalasan revolver so I think they are going to move up to here so good. Yeah so when they move up you can take your shot so oh I think they're within your range now. Good.
All right can I take the shot then? Are you going to shoot with autofar? I am not. We're not okay so it's going to be it's range one so we'll have one purple and then what is your range of light?
My range light is rank one. And what is your agility? My agility is three. So it's going to be two green one yellow one purple okay and then she gave you the advantage for the blue right so it's going to be all of that and they don't have any defenses they have fun on the two or three so but oh but don't this guy you got a lot I'm going to pee on them.
Okay so that is a lot of that that's one two three four successes one disadvantage and one advantage so those two cancel out so you got four successes and a single or four hits and advantage what that means is you hit them and then every success over one does bonus damage so what's your damage by default damage by default right so damage for shooting is five five so it's going to be five plus three the extra hits is eight eight points a damage and then you have advantage in some way so kind of like her you can you know give someone else a boost later distract them for your friend flip who's going to go shortly after or is it just something else you kind of want to do with that. I think the guy I'm shooting at to use up the advantage I think uh in his travel salt learned to be extra dirty so he aimed for the kneecap so that guy's down on the ground so he can't move anywhere he's basically stationary but you like knocked him down yep I have a shot like that against a grunt oh yeah okay so you do eight points of damage um he does have some so so um which I wasn't uh doesn't matter uh guy nearest to me if I could be he got the left yep okay okay so you shoot him and he falls down and he's bleeding very very heavily like he's he's not dead but he's almost like he's he's on death's door he's like he's like clutching his leg and actually he was gonna take a shot at you I think because he did so much damage to him he's just spending a rest of his turn just like trying to heal himself up to see if he can like try to like tie up and he's not trained at it more of a he's tying a shirt around the lake and not lose the lake um so he has two green I think I think while salt's the end I'd be like don't try it buddy it's not like you're gonna save the leg so he fails badly um that is good my failures I think he just passes out yeah I think yeah he just he straight passes out he's he's he passed out from the lake he's like trying to be with me at the blood come out of him he just goes into the shot from the blow yeah he goes into the shot from all the blow. You're gonna have to hire anybody these days huh? You accidentally killed this guy.
Harris says fuck you very loudly. Yeah. Good indeed. Perfect.
The other guy is going to point his revolver at uh at you Mr Salt. So he takes a shot and because only one of them is off of them the way minions work at their working groups so when you take them out they get forced as they go down so and you're at short range but you weren't covered so he has a black so that is two successes two failures in one advance so he misses um but I think what he does is like he shoots a uh a big heavy bolt right into like probably like right neck like you're looking over and it like just barely misses you you take a point of stress because he's really almost took a shot in like the head um but it missed so you weren't good but it's just a little bit and that is the end of his turn so now it is um the final player's turn. That's me. Finish it flip.
Um so flips never been in a firefight before um he takes uh salt's words uh to heart said cover so he's going to do what he thinks that means. Oh god. We're in trouble. He quickly calls uh flap.
Let's go and flop kind of runs over and he uh takes an incidental to jump on his back. Yeah I just like like cowboy on the next subject but it's a kind of dog. I love it. So I want to do something a little weird and it's also great.
Um I want to first take a swig of the whiskey. Okay. As I'm riding towards the the guards at short range. I've always created a monster and by the time I get there I want to have my wrench drawn so I can smack him in the knees.
Okay. Is that legal? So you I mean you've got two hands so you can like drink with your left hand while you're like swinging with the right oh yeah I love the image of that and is um is flop also hitting the guy or I was gonna wait to see what happened after I hit him with the wrench to see what I want flop to do. Okay because in theory you can flop give up his turn to like keep running after the back guy.
I can't hop off of him once I hop on. I can only get off and I want to return. Oh god well I guess he could keep running with you but then you would be up. Okay so yeah first let's roll that check.
Sure. So it's gonna be two purple ice. Okay um is that he fought the melee? Gotcha.
And then what is your um brawl or is it melee? Uh the the the wrenches brawl. Wrenches brawl. Perfect.
So I have three bronze with one rank and brawl. So that's gonna be two greens one yellow. I need a green and a green. I need a green.
I'll go on a chicken and I missed. I get a green though and oh I give you purple. That's I'm color blind. Oh no.
Oh I'm just dumb. Okay cool so anything else um did and we give you advantage. Okay he gave you a blade. Yeah but he lost it.
Pissed it away. He just throwing it. Yep. Yep.
That's me. Okay so yeah take a swing at this guy. Yeah so I come charging in and here's your cover buddy. I'm going to swing at his kneecaps because I saw him shoot the other guy on the kneecaps and I just want to copy him.
Two successes. One failure. Three successes. Three successes.
So that's so it's null. One success and one failure. Not only each other out so it's gonna be two total successes. So what's the damage on that?
Uh it is plus one. So three plus one is my. It's gonna be four damage. Is there any special tags on that?
I feel like it does something special. Is it disorient? Disorient? Okay.
Yeah a child's like a weird mechanical child on a weird mechanic's dog. Tricking whiskey. Tricking whiskey and like charging you with a wrench is gonna do anything. It's my battle juice.
Disorient is so when you you like ride up on your dog and smack this guy in the head and do he said four damage right? Yes that's right. So he doesn't take a whole lot of damage because he's got a whole lot. Oh wait no.
Um yeah sorry. But the main thing you do is you disorient. You knock him in the head with a wrench and he's like stunned. He effectively has a black dice for the next round until the end of the next turn.
So the entirety of his next turn he's gonna have to disadvantage anything he does. Yeah actually that's the wrench of the disorient of two so it's next two turns. So it's okay or probably until he dies because he's a minion under 3d but he has the black dice. I'm like grab.
I love that. Um so we are back to the front player. Oh yeah so flop has an action. So is flop just guy?
Yeah I think so. I think he's gonna claw into bing this dude. Ankle biting. Yeah he's gonna bite right at him.
Um let's see as an action he can do a takedown. Ooh that's a big advantage. I feel like Jack targeting one engaged opponent which he is. Target is knocked prone, suffers for strain and may not stand from prone during their turn.
Uh so let's try that. So basically instead of attacking me he's gonna like pounce on top of the guy to knock him down. Right perfect. So two advantage and a green is what I'm seeing on his character sheet.
Yep and then that's gonna be too perfect. Anything else? Uh no unless you're gonna hook it or anything. I don't think so.
Hold on. That's that green. All right so I've got two disadvantage. One failure.
Two successes. Two advantage. So I got so the two advantage and disadvantage against each other out. Yep the two successes and one failure makes it a single success which means he is knocked down.
Yeah and takes four strain. Four strain. Um I don't know if minions have strain. It works differently minions.
They essentially they're strain helpful and they're hit points helpful are kind of the same. Oh cool so he back to me. Good. So he's oriented.
So he's oriented. So I do like that dog laying down which is easier to melee harder to shoot. So it's gonna be harder if he gets a take shots at him but it's gonna be much easier for you and your dog because he's like on the ground. Sure.
Um we're back at the top. Something that can't happen here. If you want to continue going you could take the first turn and just have you and your dog mall this guy will. Yeah if you guys are cool with it.
Yep. Yeah. I need to take my first life. Uh god that's okay.
So proud of you. So proud of you. I'm gonna be Davey. Flops since he mounted him on took him down.
I'm gonna assume that he's just gonna keep going and uh we'll see what I need to do after that. Okay so he's gonna claw with his legs. Yeah so let's see that's a brawl check. He's got a brawl of two and brought a three so two yellows and a green against two purples.
Um yeah it's gonna be two purple and then you've got a blue dice because he's laying down. You got him pinned. Yeah. Mess him up.
I have three successes against three failures. Okay. And then three advantage against one disadvantage. Okay so you do not the when you get zero successes is a failure hit.
It does not hit but something at the end just does happen to you. I guess what what is that? Um we use a lot. Can I scare the shit out of this dude?
Um because this is your dog. Yeah I'll let him I'll let him roll a coercion check. Okay. It's like barking on RRR.
Like barking and gnawing with his hydraulic. Yeah um roll a coercion check with advantage. Yeah because I'm assuming his presence is in high but he's a big scary dog. So two green.
He's got actually a presence of two. Oh wow okay and then at advantage. He's got as much presence as you. Yeah he does.
Okay he's as charismatic as me. Uh let's see any any purples or anything? Um I don't know what kind of a vision flat to be a corgi with like four and one four. It's just adorable BDI's.
Uh two successors against no failures uh one advantage against one. Okay so two successes means you do two points of strain to him. So this guy he's not taking much but he's taking a lot of emotional damage. Have you just like terrorized him?
I will emotionally kill this dude. Yeah it works. If it comes out for fear they're they're out. Well here's the deal that emotional trauma will have like you know maybe five minutes to to set in before I'm sure salt gets his hand on him so.
When it's and it's she gets knocked out from you know fear he's not really killing him. He's just scaring. Yeah yeah. Let's let's hope he gets.
Um speaking of innocent uh it's your turn. Yeah uh yeah um You know how to chop wood? I like tell him to shut the fuck up. I like show it out of the way and yell at flip to like move out of the way because none of us can get a shot without putting you at risk and okay he knows what he needs to do then.
Uh he uh commands flop to move towards the leader and he's gonna swing at the leader. Oh okay cool. He still has a maneuver. Yeah you can still move.
So you go in to there. Yeah your dog moves in and you take a shot at Mr. Leader. I'm swinging at him.
Awesome do it roll it up. It's gonna be a whole time here as like what the fuck are you doing? That way. It's bleeding bleeding from it you know wounds like.
I haven't. What's she's yelling at you like. What's the difficulty on this? I'm balancing between.
Oh she's yelling at you. Salt reaches over and just pushes the wound. She's having a moment. Is that a moment?
Yeah I'm supposed to. All right uh let's see that's two successes against one failure. So that is a success and then the advantage and the disadvantage. The two want to know.
Okay so what's your damage is dude? Four. Four damage. Wait uh yeah okay so three damage.
No bonus damage. That's four damage. He's got a soak. So put him in there.
He's got a soak but you still you don't put anything but you you've fallen him on the head and again he gets you know slowed down like he's just you've disoriented all the enemies. What is his head made of? He soaked a wrench hit to the dome. You know it's just my lovely hat.
I have people with their hat that's somehow. I'm an undead child. I hit pretty hard. Yeah you do.
So yeah all the enemies are disoriented. That is the end of your turn right? I'm taking an incidental to hop off a flop and kind of to reduce our profile a little bit so that he's easier to hit with a gun. Okay did you take in a maneuver by the way?
Uh flop that flop did not. So one thing you can do is you can aim as a maneuver. Sure. It would give you a bonus blue dice on a check if you want because I don't think you knew about it.
You could just roll a blue dice and if you get a success you may do a point of damage to this guy. Oh I guess yeah you didn't realize when you're when you're like riding up you could be like doing the long aim. Yeah sure. So let's slow motion.
That would get added to whatever you want to score. Okay I'll square up. Cool so he's one success as one damage. So I did damage.