No. No. Amber back. So flip.
Oh, yeah, me. You're the streets. That's where I belong. You are hidden in a crowd of people.
But you see the three pirates, including boss man, heading back towards the ship. But no salt. No salt. And hair is back on the ship.
It flops back on the ship. What do you do? If I don't come back with salt, I'm going to get smacked in the head so hard. But you've been smacked in the head a lot?
You're starting to build up and you need to that. Oh, can I outright that down, actually? OK. It's like, yeah.
It's one bonus so close. Slaps in the head from here. Oh, just look at it. Here.
Even with that salt, still got power. Knowledge in mind. I think the best chance we're going to have is with everybody there. So I think we're going to go with the modified version and try and get some sort of pincer ambush going.
Wow. To clarify, you're going to do what you were told to do. I just go up and I punch the captain. Yeah, punch him right in the jaw.
Heron gets a tickling feeling for no reason. I feel like it's back to this to turn into an Aladdin. Like, hey, look at me. And then you run through the streets.
I don't want to spread this out further. We need to get on the boat so we can steal it. The role is the jam is to introduce little ideas to the insu- Yeah, so that seeds. So you see them, you ignore it, and then you're just booking it double time to do it.
Once we pass it, I stop sneaking and I sprint. OK, roll me a athletics. I think probably the best jack just did. You're running at full speed.
So yeah, athletics. Unless you're trying to jump through alleyways and stuff, and then I let you score nation. If you're trying to take shortcuts and all that. No, I'm better at that.
You're going to throw up the whole time. It does things use a close in your head. Yeah. Three successes and one against.
Was there a difficulty you wanted? It was more just to see how quickly do it. So three successes. OK.
Evening if so, there's lots of people. You're just pushing people out of the way, knocking them aside. And people are getting annoyed at you, but you're in full sprint to the bar. And you push open the doors.
They slam up against the walls, and you look inside, and what do we see now? Ellen. Who the hell is Ellen? What is wrong with you?
And yeah, you just see him. I fucked up, dude. I'm just like, I never meet your heroes a moment. All right.
I could have leaned in and whispered into his ears. Just like, come on, dude. We're going to go steal a shit. What are you doing?
I'm drunk as fuck right now, dude. Stop being drunk. How am I supposed to do that? Why are there four of you?
OK, so when I was really drunk, I stopped being drunk after we had gut bleeder. We need to get you some gut bleeder. OK. Let me see if the bartender has any noodles.
Excuse me, sir. This is an emergency. Do you have any noodles? Emergency noodles.
Emergency noodles. I don't actually have noodles. I have other food. I have bar food.
I need undrunk food. Unjung. Chicken wings. I feel like as an aerobatic, I've been through this exact scenario.
This can't eat food, hurry. Yeah, I can get you some. You know, they don't want people to get undrunked bars. So most other food is like little snacks and whatnot that doesn't actually help.
But it's like, either you give me some undrunk food right now, or you tell me where the nearest noodle stand is. I'll find something. Yeah, he runs back. And he's going to find us not some noodles, but maybe something better.
I don't know. I've only been drunk like the one time. I remember. Wait, why aren't you with Hera?
She sent me to come get your dumb ass. Why? I know him upside the head. Just a minute.
Was that your metal hand? Yes, fuck her. I'm going to take care of her to Hera while the food's being prepared. What is Hera doing during all this?
So Hera's got the engine running. Yeah, she just has a moment of like, why am I angry? I don't know why. So she is getting the engine ready.
She's trusting Victor. So she's waiting for the master of vessels to signal back that they're ready to go. And at this point, she's got her rifle out. And she's just hoping to duck down and see if she can see them coming.
And then being the pirates, the rough gild. OK, you're hoping that it's the two of them. I'm really hoping that it's a good thing that I'm seeing them running towards the ship so we can get up and going. But just in case it's the brass gild or maybe they've gotten reinforcements or whatever, she's kind of setting up to set up a choke point.
If she's looking out at the harbor, is there anything like oil lamps or anything she can shoot down to create? Yeah, so it's evening. Well, it's starting to become evening time. So there's a group of people actually that go through town and they get these big sticks that they pull down the lamps.
And then they light them and then put them back. Because they're probably 15, 15 years they have. They have these lamp grabbing devices. Very steampunk.
So yeah, so Hera's kind of citing those and figuring out, OK, she's doing her kind of mental calculus of like, OK, so if they come from this angle, what can I shoot at? To create the most chaos. And what you can shoot at will lamps themselves. They're kind of easy.
And what that would do is if you shoot it, rain them down the fire, which would just annoy them or hassle them or maybe catch them on fire. Maybe it's smaller. You could try to hit the pole that connects them. But it's fairly small.
If you hit that, then it would fall on them and then pop on them. That'd be much more difficult shot. But you're sort of doing all this mental math in your head. You're doing this.
Cutback over to the bar. You've also got that clockwork grenade, right? Oh, yeah, I forgot about that. Yeah, worst case, I do have a little horse in my pocket.
Yeah, I thought she had like a grenade grenade. Oh, right. It was a stable grenade because you took it. Yeah, OK.
All right. So yeah, worst case scenario. Do you have the stats for that? We know it hurts.
It goes off in your hand. Yeah, it goes boom. I did not write them down. So you're all pulling them up right now.
Sweet bird. Just the other point, we got it. OK, so we're going to cut back to the bar. So the bartender pulls out a plate and like plops it down on the table.
And it's not the looking thing that I have to do this. But it's food. Eat. Fine.
Fine. Grab a handful and just like shove it in my face. So we just trying to consume as fast as possible. Because I got to get silver fast.
OK, roll me to another resilience check just to both sober up and just shuffle. Is this black guy so that I hadn't got to come to play on that check? That, yes. Also, you're rolled wrong.
So I'm going to black guys in there. But there's no purple. It's just you're just trying to sober up. So you've just got two black guys and whatever your resilience is.
Resilience. Can I hit him in the head at an advantage time? No rank. Is that how alcohol works?
I mean, do you have any ranks for resilience? I have no ranks for resilience. So it's going to be three green. So it's going to be three green.
You've got the one blue from him helping. And the black one from earlier. And then the magic magic game. He just plopped.
All right. So I'll be alcohol. Not one advantage. So we got one success.
One failure. They cancel out. Two advantage. One disadvantage.
They cancel out, leaving results of one advantage. So you eat all this. And I think you you you calm down a bit. Like mental clarity.
You start to come back. You're like OK. And you're still drunk. You're still drunk.
But you've got more of a clear mind now. One's not here, man. So take a point of strain. But you are still drunk.
OK. But you guys got to go. All right. You're definitely still drunk.
You're going to keep. So you're sober now. Let's go. You're keeping a black guy because you are still drunk.
He thinks you're sober. That's how it works. You eat food. Immediately sober.
Yeah. All right. Flip, listen. Let's go.
I'm not seeing four down to two. All right. Cool. And he just starts leading you through the streets back to the boat.
He starts running as fast as you can go. But. So yeah. Because it's so bad.
Athletics check. Because you're going to be the one controlling. Because you can keep up with you for sure. OK.
I got rank one in athletics with three brown. OK. Where is the same strength? I was like an arrow.
That's all that metal is cheating. How's that going to go? Two green. So sorry.
How many ranks did he have? One. You have one. So it's going to be one yellow.
Two green. And then the black because you're drunk. Right. OK.
I hope he's a treats repel. One success, two advantage. And that's a disadvantage. So you have one success, one advantage.
So again, you can get another strain if you want. As you're like, you're starting to clear your head. You're still drunk. But you've cleared your head a bit.
You should be pretty much at full, right? Right. The night air is helping. You're getting better.
You're going to brace things. Did you make that go over down? What? What?
What? You're a strain. I went down. You should go up.
That's my fault. That's my fault. I thought I was going down. Getting sober hurts.
So yeah, your mind is straight. You are able to focus. You are strong. But all of the other thoughts are all gone.
With one success, you are going to get back, but not super quickly. So, Hera, we cut back to you. And you see some people turn the corner. OK.
Hera is starting to panic. I don't think she anticipated. I think two things happen. One, you get the all clear from the Harbormaster.
And then you turn and look to the alleyway like, please come, please come, please come. And you see one set of feet, two set of feet. And then a third set of feet. As the pirates turn the corner before your friends.
Perfect. So I think Hera is definitely panicking, because she really didn't want to be in the situation in the first place. And now she definitely doesn't want to be in the situation alone. So she's just kind of looking and seeing, you know, she's counting like foot by foot as they like, like make the distance between her and where they're walking from.
And where's it on the ship you're currently sitting? Is it like in the driver's seat? Or are you trying to hide below? I'm hiding above deck.
But like behind, I think there's like a bench or something. Like kind of on the deck itself. Are you closer to below deck? Are you closer to the?
Closer to the the. The steel cockpit. Yes. That is a term.
That would be near the front of the ship. And then you're the back is where the like, stairs to go down are. Yep. So she's in the front of the ship.
So we go back. Yeah. So she's just kind of ducked down behind a bench. Like up by the front is the gang plank that lets people on.
That's in the middle of the ship. So they would have to come past you up the thing and then come back towards you. So you see them coming and they're coming and they're coming. When do you react?
I think I want to. So like she I'm calculating shooting out like lamps or something or maybe like shooting into the crowd. Like can I cause a stampede? Like all of this is going through.
Like how can how can I conceivably get out of this without having to like actually murder brass guild members, which is like a 100% no coming back offense? So like she's trying to do the math of like how can she potentially like salvage ever going back to the brass guild. And like she knows like who exactly they're going to send to like come after all of them. Yeah.
And like imagining grizzly death murder vengeance like from every single member of the brass guild. I mean, you would know from your past with them. You know that if you kill all of them, then they have nothing to go off of because they may or may not have reported on you. But again, you were just a person in a bar or you take off with the ship and then like again, they know something's happening, but they don't know what's happening.
Those are your two best outcomes. If you kill one or two, you get into a firefight with them and you kill one or two, but then like the captain survives away, then it's like that's her. She killed. Yeah.
She gets it down to murder, former compatriots of an organization she has close connections to and how close are those connections to? Like you weren't worth them for a while. You left, but do you still have that. So here is secretly.
So she left, but I think she secretly doesn't believe that that that's permanent. She doesn't want to burn the bridges. She left what she may have got. It doesn't actually internalize the fact that her career with it.
She's, you know, it's just like another step ahead or she's going to like worm her way back into somebody's good graces. Like there's she she thinks that if she could just figure this out and be one step ahead, like nothing is permanent. Yep. Head of the bread line.
Yeah. So now you're finally at this like do or die where you have to make that decision. And either you go all in on killing them or you all in on leaving because if you go halfway, you're fucked. So she.
Under the porch of the ship where you're looking out. How far? How far away are they exactly? They would have come out probably 150, 100 or 150 feet like a distance down in alleyway.
And you tell me where they're at when you want to do a thing. So I think Hera kind of her mind is racing. She's freaking out. I think at some point she draws a line in the crowd and she's 50 feet in front of her where she conceivably like there's however long it is.
So she finds a line where she can see she can see herself making the shot and killing all of them. Okay. Anything across that line and she still doesn't see salt and she's going to she's going to kill. Okay.
So mechanically that would be what is the medium range? Yeah, medium range is where that like 50 feet away there would normally be two maneuvers to get to you, but they've got to go past you to the kink link. So they have to go like all the way around and back. But you can do that.
They arrive there and I want flip to roll me a D 100. And if you get a 75 or more, you will arrive beforehand. Oh God. It's low chances, but you could show up.
One and four. What'd you get? I got it to a two. Oh God.
All right. Well. So two. So they cross that threshold.
They're about 50 feet away. You look back to the alley for like one last hopeful glance like please show up and you look and like you close your eyes for a second and you look. They didn't show up. Your friends are not there.
All right. Well, something delayed them. There it is. Yeah.
Congratulations. Smash cut to like drunk salt. We got to go faster, buddy. Yeah.
I'll try and cut back to Hera. So Hera sees the flash of the future that she theoretically thought she would have. She sees that kind of crumble to ash in her mind. And she shoots and she lines up her shot and tries to take out the the we just want to see her like the the low strength one.
So OK. You're going to shoot at one of the people or one of the oil things. One of the people. One of the people.
OK. So I want to be able to do difficulty purple. And again, there's two grunts. And then there's the like leader guy that you talk to.
So real quick before we do that. Oh, wait, no, we they rolled for their the grunts. Yeah, two successes. The leader got one success, correct?
On their getting drunk. Check. Yes. They are going to take some strain damage from that.
I'm going to know that down real quick while you figure out your dice for that. So it's going to be a difficulty to purple. And then it's going to be based off of your, I think, ranged heavy and then your agility. So ranged heavy.
I have two ranks in that with two agility. So that's going to be three or two or three green. What are we doing? It's going to be two purple.
Super full got that. And then when you're actually having that. Two. So it's too yellow.
And then how much agility do you have? I have two agility. So it's no no race. I think I also, wait, let me check my special abilities.
Quick draw probably doesn't count. So I was already quick draw about you. I mean, well, I guess I was already in my. OK.
So then quick draw within add. I can bring in a page of shifted. So like if you aim, isn't that just like an advantage die? Yes.
So when you aim, you can take a maneuver to aim. That'll give you a blue dice. If you take two maneuvers to aim, which you would have had the time to do, that would get you two blue dice. Does your gun have, what tags does your gun have?
Because if you have accurate, you would add another one. Shit. I think it does have, yeah. Yeah.
Either repeating rifle. Which is an accurate one. OK. So add another blue dice.
We have three blue dice. Uh oh. There you go. All right.
So moment of. Yeah. So I'm getting at the guy Joe or getting at the other one. Go to Joe.
I'm aiming at Joe. I see a familiar face on my shoe. Joe, this is your fault. This is yeah, salt in.
She like takes a minute to like a really fucking curse. Like salt and and flip for not being here. And so she like and she lines up the shot. She like takes a breath and she shoots for at Joe.
OK. Now one other question that you're going to have auto fire. If you want, you can add another purple. If you do that, if you get two of the chef on the advantage, it effectively multi fires.
And then you can either hit him twice or hit two people once, but you have to add that purple to do it. But then essentially, instead of doing one type of shot, you shoot a few times. It is a more difficult check, but it could potentially make a break. Let's I mean, let's do it.
If you want to go on and do it. We're going to go like completely fucking bonkers. That's just so grab a story point and add another green to it as well. You could go all.
Yeah. Yeah. Go all in. This is a this is a make a break moment.
This is this is the moment. Yeah. This is her life. There's a lot of.
So you're rolling two yellows. That is a huge repurpose. This is a nice repurpose. So it's a lot more good than bad.
Still. It's a lot of. Oh my god. I see what happens.
All right. So we are looking at. What do you want to baby breath? All right.
So we have two successes. OK. We have two failures and one disadvantage. But then we also have one, two, three, four, five, six advantage.
So you have a net of five advantage. But you missed. But what do you want to do with that advantage? With five of them, you can kind of do almost anything.
Yeah. Then like, acceptable stuff. Yeah. You just got the regular.
Just regular. No. Yeah. So with three, do you have the sheet somewhere?
Yeah. So some example things you can do. Negate their defense. Ignore penalizing environment effects.
When dealing damage, have it disabled. Force them to drop weapons. She go to scared of them. Oh, so I already know what's happening.
So basically, so I just fired into a crowd. And so anything you do across it, most of three. So if you essentially can do two things, since you've got five, you've got a bunch. Now if you want to spend two of that, do you like shoot twice?
That would maybe potentially help build upon whatever you do with the other one. If that makes sense. Yeah. Yeah.
So shooting twice. So she's going to shoot twice into the crowd. Right. OK.
So out of it, it seemed the crowd immediately panics. Like there is immediately, there's a, this is, I mean, this isn't like a heavy military. This is a bunch of merchants. It's a bunch of civilians.
It's like civilians and tradespeople. So they panic. Nobody's really expecting it. There's no like reason or cause for it.
So there's kind of mass confusion and chaos all of a sudden. So this causes, I think, they don't necessarily know that the three that they were targets. And so I think maybe they kind of get lost in the confusion as well. OK.
So you, you know, it goes into a crowd, not hitting a person. You're just like shooting a couple that's around the area. Well, I mean, obviously, it was trying to. But like for coolness sake, I think Kara's going to go to her grave being like, yes, I shot into the crowd to carry them.
OK. Roll me a leadership or a coercion check to affect the crowds of people. Yeah, we're going to go into court. Now, of course, there's a crowd.
Yeah, we're going to do. So essentially what you're going to do is you're just trying to stress out everyone. Now, as a whatever your like, core ability is, you can spend that once per day, like game day, to double any string you do to people. If you want to activate this now, essentially, any success you get here is going to be to stress out everyone.
Yeah, we're going to cause them to panic. Yeah. So if you're going to use that, does that take an important point to use? Yeah, one more.
You got it. Yeah. So my coercion is to, yeah, well, wasted. Thanks guys.
Yep, so two and then coercion is willpower. So that would be, am I rolling against anything? I guess the question is, is this more to scare them or to scare the crowds? That's a crowd.
And so she missed and she sees that. And she sees the response. And she's a single purple. A single purple from them.
I'm going to give you back that sort of point. That purple into a red bastard. So it's, yeah, whatever your coercion is against red. So you've got two ranks in it and you've got two in, I believe that's funny.
Yes. So it'll be two yellow and one red. It's a high stakes roll. Everything there can crit.
All right. So we are looking at two success, two advantage, and one failure. OK. So what that means mechanically is the two advantage can be used to do something, whether it de-stresses you or gives you part of the best thing is to give you a leg up on the combat.
And I would take a blue dice for the next run of combat. Essentially, you've inspired chaos people not looking towards you and you get advantage on the next check. There's a donkey with a cart attached that kicks over a lamp or something. Yeah, just cast and seize.
And all that has a heart attached. Then you get one success, which means you do one point of strength damage to everyone. But because you use your special ability, it doubles to. So a regular civilian would have more than two wounds.
But not much more. It's not like that. By default, it's like three to four. So every one of the civilians just takes off running.
And within a round, they will all be gone from the docks. The docks will empty out. It's just going to be these guys and you, essentially. Are they running anywhere?
They're running straight for the ship? So they are running in all directions. The guys, they stop what they're doing. They get down.
They realize what's going on. They're trying to figure out what's happening, where the shot came from. They're trying to throw all these things out. So now I think we need to roll initiative.
Two things going to happen. One, I want one of our two friends outside to roll me a athletic strike to see how quickly you can get here. I'll roll it. Just, you know, hair dying alone.
So there's no difficulty on this. If you get, you take that. I dropped it on the ground. So if you get, how many dice?
How many are you rolling? I'm rolling three. OK. If you roll at least three successes, you will be in next round.
If you roll four or more, you can get into this round. OK. So all right. But you're not rolling it against anything.
No, yeah. It's just it's when you're getting in, basically. That's three successes. OK.
So next round, you're going to be OK. So what that means is we're going to roll initiative four. Here, we're going to roll initiative four the other guys. So initiative, as a reminder, is depends on whether you are ready or not ready.
So fucking ready. You definitely are ready. They are not ready. I'm not ready.
I'm trying to remember what the two stats are. It's vigilance and cool. Yeah. I take a second hold.
Among all of this, I take a second to like, shut down, like how you do on Victor, like, as like the gun shots and screaming or happening. So you're doing all of this with flop and we have come out. Because the doors close. I think flop is a good dog who does what he's told.
He would come out of you, ask him to. OK. So you are ready, which means you're rolling it cool. They are not ready.
So they're going to roll vigilance, which is good. Because they have more ranks and cool than vigilance. Great. I have two cool.
And that is based on, I believe it's presence. Yes. So roll me two yellows. Yeah.
Ooh, two success and an advantage. OK. Two, one. Now for the leader, what is vigilance based off of?
Someone tell me? Will. Will. OK.
So the leader is going to roll two greens. He gets zero and three. So he's got zero successes, three advantage. Weeny.
The other guys only have the one. Oh, Joe. They have one success. So well, this is Joe and it's the other guy.
His friend. And Joe has his own advantage. Like he's his own guy. He is named.
They go together. Joe's going to die. I've got to do with it. Joe is more to make comedies because I'm rolling for each.
Go on to the division. That's very difficult. So it's going to go player, then enemy enemy. So that means you are first.
OK. I am. And if you want to call out to flop, that would be a yelling thing is a reaction. So if you want to get help, you can yell flop.
Come here. What's flop going to do while they're running up? Exactly. Yeah.
It's kind of a to well flip or, you know. I'm not here. It's more you. Oh, this flop is even got a touch from it all.
No. I can't. He bites people. And he's got for that.
Metal claws and dog teeth. OK. Well, I. So as a matter to you, what they're going to have to do to get to you is if they spend their entire time moving, they can move to bands, which they're going to have to go from medium to short to engage.
But they're not really engaged. They'll just pass you on the ship. Then you go to engage again. So it's going to take them some time to get to you.
I'm going to take a second. I'm going to line up my shot. I'm going to go for Joe again, which is absolutely my previous turn was exactly as intended. And it's exactly what was meant to happen.
So flip is like, Joe's in danger. We've got to go. You have a maneuver and you have an action. What are you going to do with your new burn action?
If you want to aim. Yeah, we're aiming. Aim and then shoot. And if you want to auto fire, you can still use that auto fire.
I don't believe this. I don't believe this is going to double check that real quick. I mean, I think the big thing is, so I think at this point, we're going to kind of get up a little higher. The other thing you could do is if you want to delay your shot, you can delay your shot until they're in short range.
No, we're going to shoot them. Well, that would make it a little easier. That's why I mentioned it. Yeah, let's go for it.
You're going for it. Yeah, so we will get up a little higher, move forward a little bit on the ship, just so that it's more of a clear shot. And then take a second to aim. OK, so you're going to have the same as before.
You've got a blue dice from aiming. You've got a blue dice from the chaos. You've got two purple from their range. It's adding a third purple because you're auto firing.
And then you've got two yellows from the check, right? Because you've got range to be two and two jolly. You're burs. So it's going to be two yellows, three purples, two blues.
All right, get it Joe. I'm going to catch it. Oh, go. OK, let's see what that is.
So that's one success. Three failures, one, two, three, four, five advantage. My man's out here. So it's and there's one disadvantage, correct?
Yes. OK, so you overall you have you failed. Let's get forward advantage. The shot mess.
What does that for advantage you for? And is the crowd still around? Are they most of the crowd taking off at this point? They are gone.
And come on here. So she misses, but she shoots. There is a mysterious barrel. Like there's kind of a series of barrels that are kind of lined up on the ship dock next door or wherever kind of they are.
It's stacked up ready to be loaded onto a ship next to them. And when the bullet kind of hits it, it starts smoking. And lots of kind of smoke gets everywhere. And this is near Joe and them?
Yeah. OK, so that will take that you're going to give them the black dice. That takes two of your advantage. Are you going to activate your multi-fire to hit both of them with that?
Yes. OK, so you smoke both of them. They both have black dice, basically. So both of them will have their black dice.
Let's just say. So you really fucked with the grunts. Yeah, yeah. It's not like smoke.
It's just like there's some sort of like spice thing that's now on fire. They're coughing on it. Yeah, it's a pepper barrel. Yeah, not a bad pepper barrel.
Yeah, more spicy stuff. So that's the thing that's good. OK, that is the ingredient. Cut bleeder.
That's the other round. You've moved. You've moved. You've wiped.
I know why. So now. It must be all that like panic and existential fear. I just don't think you can bring yourself to her, Joe.
So the best man's going to go first. And he knows that you're taking shots. So what he is going to do, you're in your cover. He's going to kill himself.