So, guys, you found him. You found Mr. Less Baker. You've been looking for him since episode one.
Salt sees this guy at a desk. Hair is at this door and the thing kind of shakes. It's locked. What do you do?
I think Salt's up there looking at him through the bar. It's like, Less. Less come over here. I think he looks up and turns and looks at the window.
He looks at you confused. And he's also like, wait for it. He's like, Shh, Shh, Shh, Shh, Shh, Shh, Shh, Shh, Shh. Okay, and he approaches like, whoop, whoop.
And I think when he stands up, you notice, and you couldn't see this at first because his feet were really under the desk, but he's got these chains between his two legs and it's tying him to the wall. He shuffles over towards the wall. He's like, hello? How can I get you out of here?
I have here. I kind of slowly shingles the door a little bit more to see if she can just ride a little bit. What does to see if it works? I mean, I let you roll a D100 for a luck check that maybe it just happens to unlock itself.
Oh, fuck yeah, I'll take that. Roll me. Roll me. Roll.
You want to roll a real low on the D100. Okay. So it'd be slash R space D100. But, you're going to get maybe by my keyboard slash R space D100.
Okay, we're rolling 52. So unfortunately, it doesn't, it doesn't, it doesn't, Jimmy free. Like he's shaking. It's like, it's, you know, deadbolt or something.
You're locked. It's not coming. One was hope. Yeah.
Wasn't it? So, uh, it's like, I don't, I have no idea how to get out of here. I've been here for years, I think. Can I see into the room from the ceiling?
No, but you maybe, maybe you can see like a little bit of like a forehead or a cheek or something. You can see maybe a person standing there with that's about all you can see. And then it's felt like closely, you know, close to him talking. Did you make the toy bombs?
Yes. Yes. That was me. They, they made me.
They made you. Who did you work with before these guys made you make those things? Can, he like he looks down to the chains. We have this talk and then he looks out to the guard.
Can you get me out of here? Well, you know which one has the key? Ah, the big one at the table, he passes it off one of the guards in the day. Right.
Of course, the big one. All right. All right. We'll figure out a way to get out of here.
Oh, he's like, no, it's like just be careful. There's, there's guns. They people came and was trying to steal weapons. It wasn't pretty.
Right. So I think that. Do you mean we can come down? So, like, I can see you just like, no, no, no, stay up there.
Because he's got this like, maybe aerial surprise. Like, I don't know, maybe flop can drop down on a dude. I don't know. We'll keep that in mind.
But I think just like they're just from each other like, no, no, no, no, just maybe. Hold on. You want to pick it? I think, uh, stop quickly.
Like as these gesturing for air to come back around and tell what's going on, that weapon line kind of sticks out in his head. So I think he wants to take a look and see if there's something weird about the weapons they got. Okay. Romi, a, uh, all right.
So that would be. So that would be. What do they feel? Two.
Two. One. I know. So, uh, two blue.
While he's taking a look, Kara kind of like quietly pulls her rifle off her shoulder and just like is like kind of waving it around like, let me just shoot everybody. It's a quiet conversation between three people of like, no, no, go back up but like just while waving guns. All right. Uh, the two blues in there too for high awareness.
Ooh, probably not. Uh, there's three in there. Uh, hold on. Okay.
Two blues in there now. Yep. Okay. Two success.
Two advantage. So you see what these guys have. They've got on their sides, various bleated weapons, like machete knife, uh, you know, things that are cutting your mind. Not the shoe now.
Yeah. Uh, but on their, uh, so with the two guys on the table, you see they've got these SMGs, uh, but they're, they're not to put it bluntly. They're not just like the cheap, shitty SMGs. They look modified or fancy or like they're glinted, properly cleaned.
And then you look on the side of the table and you've got like these like, they've got a few bullets just like laying around the table and the bullets are actually like, I'm no gun person. Um, these are armor piercing bullets. And somehow you can tell that these things penetrate armor. So these things, they've got nice clean, proper weapons and they've got guns that are, you know, with dangerous weapons in them.
You know, people with our big deal in this world. Hmm. The kind of thing that means is these things auto fire, which means they can shoot you multiple times in turn. If they get advantage and piercer, they ignore some of your soak.
Ow. So good deal. You don't want to deal with, you know, yeah. This is, this is not a thing where you want to get a gun fight with these guys because they're guns, you know, they're not as much range and do as much damage as your guns, but they hit you, they will ignore your armor and potentially hit you a lot.
Ow. Like, I'm going to be honest though, every time hair is fired, it is not gone as well as expected. So as much as I'd be like, yeah, let's just like, shake it off quietly now. Like, there's no way that's going to work.
Right. I mean, the other thing that you've never had before is you've never had stealth. Oh, that's fair. Maybe that's a different.
It will. So here's the thing is you can take the aim action to gain a blue dice and I think you can do that a few times in a row. So I look like, yeah, next on that, I think you can do either two or three of those. If you just spend, I think, an entire round, you can do two or maybe three blue dice.
So let me check that real quick, but what you guys talk through with the plan. So, you know, hair comes back around and do and it's also going to go lay down about what he saw and you kind of see this light bulb go on. He's like, I think less can make a scene that might work. All right.
So it gets better. Less. Less. Just kind of gently like knocking on the door.
I don't want to ignore me because you're looking stuff up. Sorry, I had important paperwork. I need to make sure when I leave, I got the right stuff, but what do you need? You're going to have to be important to get yourself out.
Can you make a scene like you're dying or something? I can't get myself out, but I can make a scene. Make a scene. What happens when I make a scene, you need to get them right away because sometimes they get nice.
They're assholes, man. The armor piercing bullets kind of let me on to that conclusion. They're right. Yeah.
Okay. Do you have any of the toy bombs in there? No, it's right too convenient. And it gets down.
So mechanically, you can spend the entire turn taking aim actions and then your next turn, you would get two blue dice on the next combat check. One of the ones to like before and whatever happens, you just spend some time aiming your gun on your next attack and get you blues. So it would help a lot. So I think, he goes to the hair of you like, I think the best option is if we can lure two of the guys over to the door, we can take them out and maybe flip and drop down and hit the third guy.
Hit them all at once. Yeah. Okay. Let's try that.
But for the better, you know, I just want to say like some she met in that bar. I have an episode to go. This whole thing is just going to series terrible, terrible ideas. So let's one more.
What's one more? I like it. Let's try it. Okay.
So the goal is he lets make a bunch of noise to try to pull one or two of the guards over and then you guys are going to jump those guards and then flip is going to drop on the other one. And how do you tell this to flip? He is 30 feet above you quietly. So like I just hear that like, you know, to come this way and when they know when they get to the door drop as good as it's going to get to the door drop.
Okay. So I'm going to have less make a deception check. What is deception based off of? Is that coming?
Yes. Yes. Deception is not coming. That's what I thought.
Okay. I mean, I'm checking his abilities real quick. Running a skill system for your two days. No, he's not doing that.
Okay. So he is going to be rolling just three green dice versus their cunning, which is two. So it's going to be three versus two. And I need to give you guys some story points back so you can use them in the fight.
I'm going to upgrade the enemies. Yeah. I don't know if they're the enemies because right now they're in a key game of cards and they don't want to be taken away from it. They want to be ready for anything and steal them back again.
Okay. Then I'll just, I'll hit you. So I'm sorry again. Boom.
Okay. So he gets one success and one failure for a net failure. If you guys want, I will let you guys spend a story point to give him a success if you want. Otherwise, it'll just make a, now he doesn't mean nothing's going to happen, but it may not be exactly what you want.
It's definitely what would happen. Yeah, we need to come over for this to work. So file here any objections, then I guess. Yeah.
Okay. So someone, yeah, send this right back over and I'll, he gets the success. And I think what happens is, he, and so during all of this, where do you guys go? Do you nearby or do you guys go to another corner?
What is, like, describe the scene is you just like one box away, you guys have guns out where you shoot them or you're going to rush them with melee weapons? What's the plan? Yeah, I mean, all of it really knowing our track record. Yeah.
I think we're supposed to knife out and it's like, it just like sticks it into the floor next door. Like, okay, we're fucking ready for this to turn into a goddamn knife fight. Like, sure. So, yeah, I think, you know, each of us is behind like some machinery boxes, like that are flanking the door ready for these guys to come in and rush them.
Okay. So yeah, melee weapons out ready to drop on these guys. Essentially, mechanically you're spending the entire time when they're coming over, you're just like preparing like ice. I'm going to jump here, go here, stab the guy and you'll mechanically, you're spending the aim action to like jump these guys, surprise them.
So before ever getting into place, saltics. You're using your fist or using the gun like I'm in brass knuckle mode, but you see salt take his coat off and the arms exposed and you hear this like and out pops this shield that is going to be useful. I feel in the encounter, I hope. Okay.
Yeah, we just, yeah, the left arm sides of your arm just like open up to like show this shield that flip work on this episode. So now we've got the shield on your care to add one defense to both. Really? Cool.
Then you got this big shield on one arm and then the brass knuckle gone on the other, you're hiding behind this box. Tara's got her knife out ready to stab a ditch. Did her not have like a color or something? I think she lost it.
I think she got left in the case or something. I'm trying to go in the hotel room. Yeah. I mean, I've still got a rifle out.
I mean, are you planning when salt rushes them? Are you going to shoot or do you knife? I'm shooting. The knife is the last resort.
I think it's just like like a grab next to me. Like ready to grab. Okay, perfect. Yeah, yeah.
Salt tactic will be rush him pin against the door and just beat the shav. Okay. That is, that is a tactic. I'm going to pull in this guy just so we can kind of visualize this.
So we've got less in the room and then we've got the two of you guys up like above behind a box. There's two guys at the table and there's one guy that's wandering around. So flip is essentially following the guy that's wandering, but he's going on the ceiling where the guy is going around on the ground. Correct.
Yeah. Okay. Guy wandering around being essentially stopped by flip and flop to guys the table and then you guys here like maybe 20 seconds later, you hear from the room like just screaming like, I can't do it. I can't do it.
I get up. I'm just, I'm not doing this anymore. I'm done. I'm just like this continues.
The guards stand up. They raise their weapons and they like they're walking towards the room and they like shout like, less. What are you doing less? That is asleep.
And like they go, they go to the door and one of them, not the like, not the leader guy, but the other one, like sticks, like goes up to the window and sticks the gun in the window like less. Shut the fuck up. Things are going to get, you know, they're going to get bad here and less is just like freaking out and screaming and like he's essentially acting like a broken and because he kind of is and these two guys are here. The leader is on the right.
He's like at the door like he's pulling out like a key or something to like open the door while the other one is just got the gun in the window like threatening this guy. What do you guys do and when is it that you strike? I think as the key gets in and he turns it like salt leans over to her and goes, go. Yeah.
We like see and I think the camera like zooms in on the actual like keyhole. We say like he's like, I'm thinking something around, I'm thinking, I'm thinking, it goes in. We see the turn and then we just hear in the background go and then the camera pans up to salt rushing with his shield forward and brass knuckles out. The camera and her shot who was attacking who?
Ladies first. Yeah. Okay. So I'm going to take the guy the guy the door with the key.
Yeah. Okay. These guys all sat with the same. I just wanted to label the guy with the key obviously.
Okay. So you are mechanically, this is short range from you. So it's going to be only one to one purple and you're going to have two blue dice because you aim for two rounds and then whatever else you normally have for using your rifle. Okay.
Rolling the dice. See how long it is. It's a long range thing. You got two successes in advantage.
Nice. So the two successes means you do one bonus damage. So it's nine damage. What does the advantage do for you?
I think it's a distracting noise. I think there's just like everything is happening in like a split second. And I think the other one is obviously like it's the middle of the night. It's early morning.
He's not expecting anything. And I think he just hears this like crack and like just in half a second, he just like lets his guard down on his looking for the source of that noise and forgets where he is for a second. Okay. So on his next check, he's going to have a black dice.
So I'm just going to put that on him to label that. Oh, no, you're going for key guy or gun guy. Key guy. So that is nine damage minus a soak.
I don't think we need to count that. I think it's fair if we just pretend that he dies. So that's fine. Pretend that you did.
Headshot. Something that we've not dealt with before there is in shots. If you want, I can have you do an in shot to aim for his head, but that would add more black dice. Do you want to do that or you want to take the shot as is because if you roll too many failures, you may miss.
Shot as is. Okay. It's not a lot of game. You like get a shot in the chest.
He's like, oh, and you like it's like it's a gut shot. He like falls to the ground like to his knee and like stands up and then like turns back to look like like he's really, really fucked up. Turns back to look and sees salt rushing the other guy and you're charging gun guy and you're using your brass knuckles. Yeah.
You still have a two. Yep. I still got the two blue. It's going to be difficulty to the melee attack as normal.
You've got two blue and then is doing a thing in this game? I don't know how that works. But you technically have a second melee weapon. But I have no idea what it means.
I kind of want to ignore that for now. We'll check in with it later. Yeah. Okay.
We're all ready. Should have gone up. Am I just rolling for the attacking weapon? Not the other one because I'm technically not attacking with it.
It's just up. Yeah. So the shield, unless you're attacking with it, it's just giving the bonus defenses. Okay.
All right. And roll it. So that is two failures, but then four advantage. So, so you fail.
Somehow you missed this guy. But what is all that advantage? Because that's a lot of advantage, obviously. Okay.
So the back thing is three. So, but like you do a couple things here. And maybe it's something as simple as like fucking him up and then getting a bonus blue. If you're poised to get up in his face, if you want to just give him a black dice.
So I think like I'm just like trying to put the shield and myself in between him so I can try to keep that gun out of his hand. So I'm just, I don't hit him. I don't do any damage, but I'm like right in his grill right up next to him. So I can't bring the gun to bear.
I mean, I would want to grapple with salt. So that seems intimidating. Okay. Like maybe I've got him pinned up against the door.
So it's, you know, we're fighting against the door like he's trying to reach for the gun, but I have pushing the shield up against him like, oh, you dare, but he's forming enough. Like when I try to punch, I like hit the door with my brass knuckles. Okay. I looked up to a wielding.
Yeah. It's both really easy and really complicated. That's great. Yeah.
Let's deal with. I'll talk with you post session and sort of explain how it works, but there's like four or five characters that works. So easy, but we're not going to deal with it now. That's crazy complex.
Yeah. For now, I'll let you make it separate attack with it if you want, but I'll like, I think I'll just give you the idea to use the shield and like you block the gun and maybe because he had the gun in the bars, maybe you're going to jam the gun in the bars, but like he's like stuck holding it up against the ceiling or something. So you can't use it for around. I think that's the way like you get in, you're up on him.
You don't do damage, but you like jammed him up and now you both got him and his weapon like kind of pinned. And after all of this, flip and flop, you see them charge. And then when they charge, you just drop. Okay.
What weapon are you using? Initially flop. Okay. What's up using my dog?
I tried to think about logistically how I would do a extendofist as a drop from the ceiling, and it just doesn't make any sense. It really doesn't. First dog. Okay.
So on this round, it was flop attacking and then in future turns you go to do your whole like you attack and flop attacks. So cool. Okay. Do you have any two blues because you focused and we're going to throw it because you're helping flop as well.
So it'll be three blues on us because you're giving up your attack to help him out. Cool. I'm going to go. You want to roll it up?
Boom. Wow. So that's one success one scenario that negate each other out. So you have a net of one disadvantage.
If you want to spend a score point, I'll let you do it, but then you'll be kind of run low, but that is the thing you can do because you did zero. I mean, go ahead and do it. I would say just kind of a critical moment. Okay.
Okay. So that is six damage minus his, uh, so zero, right? Yeah. So good zero, obviously.
They have a brawn of zero, which is kind of crazy because normally even like children have one, but they got a bronze zero. I guess they're weird. Very exhausting. I get that.
Okay. So you guys launch results on all of them. One of them is scared. The other one is like real pinned and then the one by flip and flop.
He's not in too bad a position, but he's also in a 2v1. So there's that. So now we're going to roll up initiative. So as before everyone roll up your initiative.
And I think you guys are rolling cool because what's cool is if you're prepared, vigilant is if you're not prepared. If you're not prepared, I'm scared. I'm scared. I'm scared.
I'm scared. I'm scared. I'm scared. I'm scared.
I'm scared. I'm scared. I'm gonna hit 1 of you. I'm gonna hit an advantage and flip rolled 2 successes.
So. I didn't know it did that. Cool. So now I'm going to roll for the NPCs.
They have Karl. What's Division ofzhouff? Is that cunning? Or perhaps?
That's a solid question. Oh it's not access. It's not pressing a minute. It's not an it's.
Okay, so three of them. So not only make two of those of them. It's three. All right, but I'm not roll one for the group of them.
They're. I'm only knot hard. Well, those pickups are all very attached. So it is going to be, oh no, millions, no, they always work as a group.
So it's going to be two yellow and one green, because there's three of them and they're not trained. Oh, yeah, they're trained. Okay. So, oop, they got two successes and two advantage.
So it's going to be two dot two. So with that means it's going to be a player turn, then all of them, then the other two of you. So what do you think it's to go first? You want to go first?
You're kind of in the best position. Right. So also you've currently got one of them pinned. And if you want to keep him pinned, then he would say pinned throughout his turn.
I guess you're pinning with the shield. So if you just want to like hold them and just like body shot him, you could do that. So or if Flip goes and flipped it to the extent of why he could potentially stun the guy. Right.
These are trained guys, you said? Yeah, they're trained. I mean, they've got good weapons. They're still grunts, but they're like, they're not your run on no grunts.
Okay. Well, Sal's playing back in his mind. This guy's head is unprotected. Yep.
Flip the breath knuckles to gun mode. Just have a skull. Yeah. Because he's not messing around.
These guys have armor pairs and this would cost somebody seriously. Oh, very much. So he flips around a gun mode and puts it up to the back of the skull and it's auto fire. Okay.
And he's got a ball. Yeah. Okay. This got messy last time.
Mechanically, normally you're at disadvantage because you're in engage with him, but because you're not, you're like, you have control situation, you wouldn't have any penalties to it. And again, normally auto fire adds a purple, but you really have that pinned. So it's just gonna be a single purple dice against your regular role because ultimately you've got a complete controlled situation. So that would happen.
Then you get control situation. So it's just a purple and then whatever else your other things are. Okay. So I think that's it.
Let's see. All right. And rolling it. Just to do an image.
Now with auto fire, is it take two minutes to do the damage a second time? Let's see. Auto fire adds on purple on success can spend two advantage to do an extra hit to the same or nearby target. No.
And I think because you put it against this goal, I think it's against this guy twice. You're very much trying to just end this guy. Right. Nope.
So what's the damage on this pistol? Five. Five. You have one extra success with that six damage twice.
Each time it's going to reduce his. Do they reduce the soak twice or is it twice the damage minus the soak? I don't remember the last time we did it. I think we did it.
We did it once the last time. I don't remember. I think it's twice. Does it matter?
It does because they have a lot of soak. No, no, I'm gonna, he doesn't get his armor from his soak from his armor. So I reduce the soak quite that. Because you literally put up against this hole, it's going to be double the damage minus the soak once.
So that's five times one is six times two is twelve. Twelve minus his soak is dead. Yeah. Put it against this goal and just pop it up and it just sprays his insides into the room with less.
Now let's recover. Sorry. So we're not doing this quite anymore. But here it is.
I mean, so when they're turned, the guy next to flip or sorry next to the salt got shot to shit and then watch his friend get blown away. He definitely needs to make a roll up to see if he just fucking runs. Because while he is a leader, he's not. Good one.
He's not. He's not a cream of the crowd. He's trained, but like, yeah, he doesn't want to die and he's almost dead as in. Yeah.
So that is going to be a willpower check. Hey, salt, roll me intimidation real quick. Just like, yeah, no, I'm not sure. I just want to see how intimidating you are right now after this whole thing.
That is like salt. Maybe that's what I think is intimidating. I'm not sure it's the skill. It is crucial skills.
Social skills. I've only got no ranks in it. All right. That's fine.
Here we go. Okay. So I'm going to give this to 52 and he's rolling will power to see if he succeeds. He does not succeed.
So he just starts running. He like runs. He's still to the factory. Like he runs, you know, his fault turn running away.
And he like gets to the door out of here. But that's his turn. The one next to flip and flop. I think he's pulls out his gun and just takes a shot at flip by flip.
I get well, it's kid or dog and no one ever wants to. Yeah, you don't want to hit a kid or a dog, but you have to. I think it's a device where a dog is biting into a guy for the dog. That's like, right?
That's certainly moving to the mistake. 100%. But I think I think he takes a shot at flop. He's doing, it's a range of light versus melee.
So because he's shooting, he's shooting a melee. It's hard for him to do. So it's going to be three purple. Jeff, you know, if I wasn't social distancing, I'd come over there.
He's drive three hours to my apartment and then jump in through the window and show up. You'll be like, armor, pure single. I'm just trying to see. This is not Jeff.
This is like, I'm being impartial. I'm being attacked and I'm a guard. It's the scary dog. Not the kid.
Don't do it. It's sort of a part of a delicious. Logic. And again, because he's free.
Because he's friends out, he's auto firing, which means there's a very low chance it's going to hit because, but if he does hit, it's difficulty for. He's got, there's only, oh, oh, no. So normally minions, they get bonuses to their stats, but not minions are left. But what is negative on the left?
So he gets no bonuses. So it's just two green versus four purple. He will almost definitely miss. Yeah, he misses.
He misses hard. Yeah. He just pulls up his gun and just like, and flip his, like, or flop his, like, he's like, he's like, he can't even hold the gun spirit and then when he shoots, he just shoots up for the ceiling. And that's the last mistake he will ever make.
And that's the end of his turn. So now, flip or, what are you guys doing? I see that that or you taking a shot at the guy running. I really want to take a shot at the guy running to see if I can cut him off.
Okay. If you want to take him first, you can do that as a maneuver or you can move closer to him because right now he's at effectively long range. So if you want to move up, you would, what long is it going to be three purples? If you take aim, it's three purples on a blue.
If you move up, it'll be two purples. I want to take aim. Don't need to move. Okay.
So it'll be three purples, one blue, no green dice. Okay. Okay. No.
It's like an eye. Yeah. That's a failure and two threat. Okay.
So I think the threat is, where's that thing? There's that thing. So spending threat. One for maneuver.
I always shoot and then always like, man, I should. I'm going to probably be able to perform one for maneuver in Sedental in response. The active character is chatt. I think what he does is you take the shot and he's like, fuck.
And then he just like ducks out the door and slams that are behind him. Hey, that's going to happen. Hello. I just sent a message.
I'm going to hit him and flip. I'm just going to. Five minutes here. Let's wrap this up.
He's going to try and do a, you know what? I just like an attack. I don't think we need to do a takedown. Okay.
We can take it next to the damage. Take that and just pull him to the ground. So we just want to do damage. We want to end this quickly.
Okay. I have it in mind. Okay. Here comes some claw and bang.
That is a hit. It does seven damage minus his soak. Okay. That's probably.
Okay. He's like, he's like, he's like, he's like, he's like, he's like, he's like, he's like, he's like, he's like, he's like, is like not on the ground. He's like, just getting a ripped history. His horns are like, he happens basically as metal claws just rip into him and then flip.
Um, flip hops off of flop and walks up to him kind of like this, this pullback and just make good punches like Aaron's heart there, but like you see, like flip gets like pissed, like you can eat him just like, all of the bullshit that he said to deal with the braskilled like a charge key piece in the heart of the beast. And literally the place where they make the bombs, yeah. This dude just took a shot at his dog and all of this swells up and I'm going to rage. Okay.
Rage does, it gives you what's a free success and free advantage on all these checks? One success and two advantage. Ah, okay, perfect. Historically, if we've learned nothing else, it's never, ever, ever mess with flop.
Okay. And then yeah, roll up your check and then you're gonna add on those to whatever you get. Cool. Okay.
So that is two successes and two advantage. So what's the advantage do for yourself? And you're gonna do nine damage to him. I'm going to recover two strain.
Okay. And I think the idea is like, you're pissed and you've got this, but as you hit him, you see the wife train from him and he's just gone, right? And I think that just like that sensors you. Wow, that's pretty tough up.
I want that. That's a telemicatharsis moment. Yeah. It's kind of like, bring that up with your therapist later.
Control or take action against these forces that have been threatening my life and just like the fist hits his face and then pushes out. You see like blood shoot out past his fist and like he hears a spickening crunch as like his bones raise his teeth as he pulls into the ground. I think for a second, Hera was about to like stop him, but then she, but she looked almost very calm beforehand. Like it was this weird pure rage, but also like it was like a quiet, like there's the people get angry and they're like loud and like, and then there's the quiet angry people and they're the actually ones that are dangerous.
And it sounds like flip is a quiet anger. I think she's like for a moment, she's gonna stop him. She doesn't want him to like crush that threshold, but then she just kind of sees what's happening. And she has it dates and she just, she stops and she doesn't do anything.
As things sort of settle down, you see flip almost fall down and sort of studies himself on flop as he takes six train. Yeah, and I think flop, you've never done this before, right? Oof down. You've never done this before flip.
This is my first preserve. Okay, so I think and flop isn't expecting this. And when you like fall, he like turns and like holds and like sort of what's the opposite of you. Like he's looking up at you, like what's wrong, you know, that whole thing when you know.
Oh man, everybody needs to flop. When Papa is sick, they're like, what's wrong? I'm here. Yeah, you you you damn your collapse.
Is this like the energy releases from you? You power down. As like my eyes refocus and recenters, I look down at flop and I'm just like, are you okay, buddy? Are you okay?
I'm gonna roll an arbitrary D100 and story about it. That's the wrong answer, jazz. I don't. Okay, so two guards dead, one guard almost dead and running all the drones deactivated.
Less freaked out in the corners with blood covering him. What do you do? Right, you drop the keys when you hit him. I think, are you guys look around, the keys are still like in the door, like swinging like that in fourth a little bit.
Right, so salt steps back, let's the could average drop and kind of drags it out of the way. Oh, so I'm like, oh, how convenient. Opens the tour, takes the keys with him. Like less, come on.
Goes over and unlocks his chains and. I'm like four or five keys on there. And like you try them and like it takes a couple tries. And then eventually like you get, you know, this one, you know, on, you know, each leg and you're able to like, chitching, close open one, boom, to open the other, and you've like got him unlocked.
All right, so we need to go. We need to go right now. Right now. I don't need that.
Give me out of here. Now. I think you guys book it. Get on flop.
All right, ride, ride your way out of there. Are you guys going straight back to like out the back door, as fast as possible, not using any like fancy roots, you're just getting the fuck out of here. Yeah. Well, I mean, here's the deal.
I think as soon as like there, like a media block away, here I kind of motions to everybody. She's like guys split up salt. You keep less everybody try and make sure and go long ways around. So in circles, if you have to, just make sure you're not followed and be back at the hotel.
Right. So I think salt throws his coat that he'd taken off over less to try to make sure he doesn't stand out. Okay. And so salt is taking less.
Yeah. Okay. So salt takes less flip and flop, you know, riding to dawn and then here I'm doing her thing. Yep.
I don't think we need to make any self checks at this point. Like he has just sweating up, you know what you're doing. And it's dawn so it's like the streets are very busy because everyone's like up like at this point, it's, you know, morning time, early early morning, but people are starting to go out and about. So you're able to disperse in the crowds.
And eventually make it back to the hotel. So first off, before we deal anything with less, I'm going to have each of you roll me at D 100 because we're going to mechanically do what happened at with, you know, salt gang, Nell and Maximus. We're going to have those just with a couple of rolls. So salt is going to roll a D 100 for Maximus.
Flip is going to roll a D 100 for salt gang and then Hera, I guess, is rolling a D 100 from Nell. That was what's next. Slash R space. Forward slash R space D 100 and you want the lower is better.
Okay. Okay. Okay. So salt gang did great.
They always did. We never do to be clear, but then Nell did extremely bad. So, so salt rolling for Maximus got a 79 on a D 100, Hera rolling from Nell got a 94 and then salt gang got a 25. So salt gang somehow did the best between the four of them.
That's fair. Is it bad? I don't know what was it? Is it bad if I'm not sad about Nell with us, Liz?
I mean, what happens happens? We'll deal with that all come later. Right. But for now, you guys are in I assume here is room.
Yep. That's apparently the de facto meeting really, yes. When you need to like not deal with everyone else, you're just like, what's going on here? I'm not going to talk about.
So you guys are there. You weapons are stored. Yeah. Weapons armor, a store, a lock, set her up.
Yeah. You guys are there. And at this point, lots and lots of liquor. Oh, 100%.
So you guys get there. Here gets back first. And by the time flip flop salt and less is there, I think here is already broken into a drink. Am I writing that?