Tim Gedemer: Sound for VR episode artwork

EPISODE · Sep 26, 2016 · 1H

Tim Gedemer: Sound for VR

from SoundWorks Collection · host Colemanfilm Media Group

Tim Gedemer, one of the most experienced artists working in sound for Virtual Reality with collaborations with studios including Jaunt, Specular Theory, and others, joins us to discuss the current state of sound for VR. In this episode we discuss the crazy first days of full spatial audio for the initial wave of VR projects, and why traditional filmmakers tend to stumble in their first VR experiences. Tim also provides a step-by-step discussion of how sound for VR works, from production capture through to the frustration of having to take off the headset so you can see the mixing console. He also discusses some of his most successful collaborations, and the differences between audio for cinematic, game-based, and live VR experiences. This podcast is sponsored by The Dolby Institute: www.dolby.com/us/en/dolby-institute.html

Episode metadata supplied by the publisher feed · Published Sep 26, 2016

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Tim Gedemer: Sound for VR

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