TLA Chapter 7 The Climb episode artwork

EPISODE · Feb 23, 2022 · 29 MIN

TLA Chapter 7 The Climb

from The Lone Adventurer · host carlwhite

Mina and Cadmus find themselves within touching distance of freedom, but face seemingly insurmountable odds to attain it. Can they possibly overcome the massed might of HydroClan? Links Transcript https://docs.google.com/document/d/1xRd_qCajdPk1J51blWBEwicI5s1ooK7clxQ3wtcbcWI/edit?usp=sharing Mina’s character sheet: https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing Cadmus’ character sheet: https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing Mythic GM Emulator Deck: https://www.drivethrurpg.com/product/257195/Mythic-Game-Master-Emulator-Deck Skill Challenge: https://critical-hits.com/blog/2016/08/16/skill-challenges-in-5th-edition-dd/ Noble House Randomiser: https://welshpiper.com/random-noble-houses/   Mechanics SCENE 15 Interrogation Chaos Factor 5 Altered Scene? Interrupt: PC Positive: Arrive Goals Cadmus reaction: NPC Continues, -2 (Disposition 4) 6 goodberries (20/22hp)   SCENE 16: The Climb Chaos Factor 4 Altered Scene? Altered: they are being pursued.  Skill Challenge: 3 moderate successes DC 15 each, penalties on failure, combat after 3 failures Cadmus Athletics +3, help (Mina) 8 fail (0 of 3) Consequence Use a monster, danger, or location move Event: Persecute Competition (siren sounded, more HydroClan) Mina Athletics +1 16 success (1 of 3) Cadmus Athletics +3, help (Mina) 20 success (1 of 3) Mina Athletics +1 3 fail (1 of 3) Consequence show signs of an approaching threat  Event Starting liberty ("free the great water spirit!") Cadmus +3 help (Mina) 15 success;(2 of 3) Mina +1 fail (1 of 3) Consequence Turn their move back on them (2 x HydroClan cultists climb faster: combat) Starting climb height: 80ft, exit at 120’ Mina on 2 of 3 Hero Points, no HD spent Initiative Water Weird 23 Mina 21 HydroClan bandits 11 Cadmus 7 HydroClan cultists 2 Round 1 Water weird (58/58 hp): trapped Mina 34/38hp): Pistol 12 vs AC 12 hit 10hp: cultist 1 dead, cultist 2 8/9hp), Move 15’, Cultist Opportunity attack: 14 vs AC 17 miss: Mina at 95’ 6 Hydroclan bandits (all on 11/11hp): Crossbow DIS for long range: 1 hit 5hp Mina (30/38) Cadmus: Sacred Flame v Cultist 2 Dex 14 vs DC 12: miss, Move 10’, Cadmus at 90’ Hydroclan Cultist 2: move, scimitar 23 vs AC 14: hit Cadmus 4hp (16/22hp) HydroClan Cultist 3-5 move up ladder, scimitar 8 vs AC 14 miss   Round 2 FATE: Weird released? (Likely): Yes FATE? Attack HydroClan? (50/50): Yes Water Weird: Constrict: 11 vs AC 12 miss, move to 60’ Mina (30/38): Pistol 12 vs AC 12 hit 1hp: cultist 2 dead, cultist 3 5/9hp), move (15’ to 110’) 6 HydroClan bandits: Crossbow DIS for long range:1 hit on Mina (25/38hp), 2 hits on Cadmus (6/22hp) Cadmus: Move, dash (20’ to 110’) HydroClan Cultists: move, 1 hit on Mina (21/38hp)   Round 3 FATE: Weird attack HydroClan? (50/50) Yes Water Weird (58/58): Move, constrict 13hp, Cultist 5 dead Mina (21/38hp): Bonus: healing surge: 6hp (27/38), pistol 20 vs AC 13 hit, Weird takes 18hp (40/58hp) 110’) 6 HydroClan bandits all miss Cadmus (6/22hp) Move 10’ to 120’, open circular handwheel: Athletics DC 13: DIS 12 fail HydroClan cultist 3 (5/9hp): hit Mina 4hp (23/38hp) HydroClan cultist 4 (9/9hp): miss   Round 4 Water Weird (40/58): move, constrict miss Mina Mina (23/38hp) Bonus: healing surge:7hp (30/38hp), pistol 20 vs AC 13 hit Weird takes 6hp (34/58hp) 6 HydroClan bandits: 1 hit on Cadmus, Parry Cadmus: (6/22hp) open circular handwheel: Athletics DC 13: DIS 6 fail HydroClan cultist 3 (5/9hp): miss HydroClan cultist 4 (9/9hp): miss   Round 5 Water Weird (34/58): move, constrict hit Mina 13 (17/38hp), grappled, restrained escape DC 13 Mina (17/38hp): escape DC 13 STR 14, move (120’) 6 HydroClan bandits: hit Cadmus Parry, hit Cadmus 5hp (1/22hp) Cadmus: (1/22hp) open circular handwheel: Athletics DC 13: DIS 8 fail, Bonus Healing Word  FATE: Does he heal himself? Yes 4hp (5/22hp) (2/2 L1 spell slots used) HydroClan cultist 3 (5/9hp): miss HydroClan cultist 4 (9/9hp): miss   Round 6 Water Weird (34/58hp) miss Mina (17/38hp) ready action (Cadmus help) 6 Hydroclan bandits: all miss Cadmus: help Mina: open circular handwheel: Athletics DC 13 ADV 9 fail Hero Point 16 success, Move Water Weird Opportunity attack miss Mina HydroClan cultist 3 (5/9hp) Opportunity attack: hit Cadmus 4hp (1/22hp) HydroClan cultist 4 (9/9hp) Opportunity attack: miss   Scene 17: To the Surface Chaos Factor 5 Altered Scene? Expected FATE: Do the attackers continue? (Likely) No (screams from below: Weird attacks cultists) FATE: Is the way out obvious? (Likely)Yes (tunnel up, grating, steps up from cellar- water pipes) Cadmus: 3 Goodberries (4/22hp) Description: Where are they? Joyfully Lavish FATE: Noble House mansion? Yes Fargalay Monsitario Toreth Amberen   Toreth   House Toreth Motto: By Quill and By Sword Sigil: A golden two-headed roc on a scarlet field An ancient noble house, historically militaristic, now waning in both size and political influence. They seek to reclaim old glories by seeking out power in the outer realms, and are intent on establishing a military presence in these strange new worlds. In Kyras they have secret ties to organised crime.    Scene 17 continued in Chapter 8

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Mina and Cadmus find themselves within touching distance of freedom, but face seemingly insurmountable odds to attain it. Can they possibly overcome the massed might of HydroClan?

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TLA Chapter 7 The Climb

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