EPISODE · Apr 8, 2026 · 13 MIN
🤑 Top 5 Advanced Ad Placements by Jakub Remiar
from two & a half gamers · host Lancaric.me
In this solo episode of Two and a Half Gamers, Jakub breaks down 5 advanced ad placements that are actively driving revenue in top mobile games.No theory. No fluff. Just practical systems you can implement today.He covers:🎯 Before-level boosters that increase win probability⚙️ Idle stacking mechanics that multiply impressions✈️ Dynamic “random drop” placements🎰 Gacha-based ad conversion systems📺 Rewarded interstitials that improve retentionPlus, a hidden system used by top games to scale ad revenue over time.This episode is brought to you by Potensus. If you're a mobile game publisher tired of leaving money on the table - listen up.Potensus is a premium ad network built by people who've actually been on both sides of this industry - game publishers, agencies, and successful exits. They get it.Here's the thing - Potensus has direct deals with Amazon, Apple, Coca-Cola, Vodafone. Not programmatic. Direct. Those budgets land in your game at premium CPMs, no middleman tax.And they handle everything with their in-house team. PLUS they're partnered with PlayableMaker WINK WINK - so they'll take a brand's YouTube video or a static banner and actually turn it into a playable ad or rewarded video. Proper interactive format, built for gaming inventory. Brands getting a gaming-native creative, publishers getting higher CPMs. Everyone wins.Head to potensus.com to get started or check their creative portfolio here https://vimeo.com/showcase/12093300?fl=so&fe=fs---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SAChapters00:00 Why most ad placements suck01:00 Before-level boosters explained03:20 Idle stacking mechanics (impression scaling)06:10 Random moving placement (conversion machine)09:10 Gacha ad placement (urgency + value)11:40 Rewarded interstitial optimization13:30 Hidden system: rewarded ads hub---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - [email protected] you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
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🤑 Top 5 Advanced Ad Placements by Jakub Remiar
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