EPISODE · Dec 3, 2015 · 30 MIN
Trent Kusters (Armello): Kickstarting & building a digital boardgame & managing hype
from Lightmap - Conversations with video game creators · host SIFTER
This week for our eleventh episode we broadcast live from somewhere a little bit different, we were at Casa Del Scott but you would have seen the fresh decor on our Twitch stream of this episode. If you missed us live you catch the whole episode on http://www.twitch.tv/pixelsift any time you like! This week we spoke to Trent Kusters, he's one of the co-founders of League of Geeks and we learnt all about their game Armello. We had such a great chat with Trent we split the interview in two, with the first part focusing on the challenges and benefits of developing a completely digital board game. In the second half of the interview, we talked about managing the expectations of more than 6000 backers after their successful Kickstarter campaign, and what it took to get it to that point. We also looked at when games fail to meet fan expectations, or don't meet the hype. The fans of Pro Evolution Soccer 2016 have been calling out for updated rosters, with all the current trades and injury lists, but have been left wanting. Scott fills us in on the fan disappointment and how developers could address these issues. You can find us on all the social media sites, Twitter, Facebook, Instagram, Twitch and Steam. Just search for "pixelsift" and you'll find us! Support the show: https://sifter.store
What this episode covers
Trent Kusters of League of Geeks shares the story of Armello; Kickstarting & building a digital boardgame, and managing hype
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Trent Kusters (Armello): Kickstarting & building a digital boardgame & managing hype
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