TWIG #334 The $200,000,000 Greenlight Failures and Activision’s Tone-Deaf In-Game Ads episode artwork

EPISODE · Jun 6, 2025 · 53 MIN

TWIG #334 The $200,000,000 Greenlight Failures and Activision’s Tone-Deaf In-Game Ads

from Deconstructor of Fun · host Deconstructor of Fun

The crew dives into a jam-packed week of industry news from Nintendo’s upcoming Switch 2 launch to Epic’s evolving Store strategy. We unpack the growing importance of social features in games and the buzz around the new D&D project from the Star Wars Jedi director. Meanwhile, Elden Ring’s Night Reign expansion proves brutally satisfying, while Zynga quietly shuts down the studio behind Torchlight. We also tackle Activision’s tone-deaf in-game ads and finish with a sharp Philosophy Corner: why do so many AAA green lights go wrong—and what game dev processes desperately need fixing? Don’t miss it.03:46 Pride Month Reflections05:14 Personal Updates06:18 Rants and Industry Insights09:31 LA Event Announcement11:32 RIP Sims Co-Creator Tim Luo12:58 Switch 2 Launch18:32 Epic Games Unreal + Game Store22:36 Social Features and Competition25:10 Star Wars Jedi Director's New D&D Game27:12 Elden Ring Night Reign: A Tough but Rewarding Experience31:42 Zynga Shuts Down Torchlight Developer33:09 Activision's Controversial In-Game Ads35:28 The Problem with AAA Green Lights41:02 The Need for Better Game Development Processes

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TWIG #334 The $200,000,000 Greenlight Failures and Activision’s Tone-Deaf In-Game Ads

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