EPISODE · Apr 10, 2022 · 54 MIN
two & a half gamers session #11 - How to increase game revenue by 35% with Narrative design
from two & a half gamers · host Lancaric.me
This is no BS gaming podcast 2.5 gamers session #11. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it. Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič & Steven-Elliot Altman Youtube: https://youtu.be/BjKFpDtcYzA Agenda 18:30 How to increase game revenue by 35% as a Loremaster? 22:00 What genres are more suitable for narrative design? 24:00 How story influences game KPIs? 26:40 Story as a retention driver 27:00 Wooga tracking if players are reading the story 28:10 What kind of data influence the story? 30:00 Different modes of writting 33:00 How do you prepare for writing a story for a mobile game? 47:00 How can movies inspire a storyteller? 51:00 Live ops & story telling and much more ... Please share feedback and comments - [email protected] / lancaric.me
What this episode covers
This is no BS gaming podcast 2.5 gamers session #11. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it. Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič & Steven-Elliot Altman Youtube: https://youtu.be/BjKFpDtcYzA Agenda 18:30 How to increase game revenue by 35% as a Loremaster? 22:00 What genres are more suitable for narrative design? 24:00 How story influences game KPIs? 26:40 Story as a retention driver 27:00 Wooga tracking if players are reading the story 28:10 What kind of data influence the story? 30:00 Different modes of writting 33:00 How do you prepare for writing a story for a mobile game? 47:00 How can movies inspire a storyteller? 51:00 Live ops & story telling and much more ... Please share feedback and comments - [email protected] / lancaric.me
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two & a half gamers session #11 - How to increase game revenue by 35% with Narrative design
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