EPISODE · Sep 9, 2022 · 49 MIN
two & a half gamers session #31 - survivor.io redemption story, You scaled your game, now what?
from two & a half gamers · host Lancaric.me
This is no BS gaming podcast 2.5 gamers session #31. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy. Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič Youtube: https://youtu.be/mowIJKtG1M8 News UA tips for Killer User Acquisition Q3 version https://lancaric.me/11-tips-for-killer-user-acquisition-q3-version/ Agenda: 00:00 Intro 02:11 Survivor.io redemption story 09:10 Matej was correct about $500k/day IAA estimation 11:50 UA tips article 12:50 You scaled your game, now what? 13:50 What does scale mean in terms of Ads monetisation? 15:00 Top Ad networks you need in mediation at scale 17:00 Never put interstitials or banners in your game (or?) 19:00 What is refresh rate for banners? 20:30 Cool rewarded video placements 26:00 Game design vectors intro 29:10 Talent grid system example 33:00 Lazy game design or efficient 36:30 in UA "I scaled a game doesn't exist" 37:45 Golden cohort explanation 40:30 Experimenting in UA 41:00 Incrementality tests 42:30 Top UA channels to work with 44:00 UA is changing at scale on a weekly basis 44:30 More creatives at scale 46:30 New pair of eyes in UA See you at PGC Helsinki! Hit the Subscribe button on Youtube, Spotify and Apple! Please share feedback and comments - [email protected] / lancaric.me
What this episode covers
This is no BS gaming podcast 2.5 gamers session #31. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy. Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič Youtube: https://youtu.be/mowIJKtG1M8 News UA tips for Killer User Acquisition Q3 version https://lancaric.me/11-tips-for-killer-user-acquisition-q3-version/ Agenda: 00:00 Intro 02:11 Survivor.io redemption story 09:10 Matej was correct about $500k/day IAA estimation 11:50 UA tips article 12:50 You scaled your game, now what? 13:50 What does scale mean in terms of Ads monetisation? 15:00 Top Ad networks you need in mediation at scale 17:00 Never put interstitials or banners in your game (or?) 19:00 What is refresh rate for banners? 20:30 Cool rewarded video placements 26:00 Game design vectors intro 29:10 Talent grid system example 33:00 Lazy game design or efficient 36:30 in UA "I scaled a game doesn't exist" 37:45 Golden cohort explanation 40:30 Experimenting in UA 41:00 Incrementality tests 42:30 Top UA channels to work with 44:00 UA is changing at scale on a weekly basis 44:30 More creatives at scale 46:30 New pair of eyes in UA See you at PGC Helsinki! Hit the Subscribe button on Youtube, Spotify and Apple! Please share feedback and comments - [email protected] / lancaric.me
NOW PLAYING
two & a half gamers session #31 - survivor.io redemption story, You scaled your game, now what?
No transcript for this episode yet
Similar Episodes
Oct 3, 2025 ·28m
Sep 16, 2025 ·29m
Sep 16, 2025 ·47m
Sep 12, 2025 ·37m
Sep 11, 2025 ·40m
Sep 10, 2025 ·40m