EPISODE · Apr 16, 2015 · 1H 17M
U.Gamers Podcast #107: Final Fantasy Record Keeper and Square-Enix Remakes
from Game/Life Balance U.S. · host Cody Gough and Jonathan Martin
Jon reviews Square-Enix’s latest ports of Final Fantasy IV and Final Fantasy VI, and Cody brings it all back together by reviewing mobile game Final Fantasy Record Keeper. Plus: Cody’s first impressions of Supergiant Games’ 2014 release, Transistor. Click here to download this Unqualified Gamers Podcast episode Show Notes: * Jon discusses the insanely graphic fatalities featured in the upcoming game Mortal Kombat X * Jon gives a quick recap of the inner circles of hell from Dante’s “The Inferno” * Cody explains the significance of the number 107 from his childhood * Jon’s kid is still sick all the time always, because apparently kids can run ridiculous fevers and then be perfectly fine at random * Jon had the most beautiful weekend he could basically ever remember in Minnesota, because Weather * Cody recaps his birthday weekend, which was full of less fanfare than he’d anticipated, and also full of far more church than he’d anticipated * Cody explains how he and his girlfriend kept themselves entertained during the longest Catholic Mass he has ever attended * Cody started playing Transistor, but didn’t get very far because he’s busy selling things * Transistor is the kind of game that makes you think about video games as art, according to Cody * Cody explains the ability system in Transistor, which allows for a ridiculous amount of customization * Jon insists that he’s going to play Transistor this weekend, after months of anticipation * Cody explains the very deep storyline to Captain Toad’s Treasure Tracker * Cody got a third-party Gamecube controller adapter so he can play Super Smash Bros for WiiU with a Gamecube controller, and he says it works great! * Minor complaint about how it would have been nice to have a story mode in the newest Smash Bros game, but it’s still fun * Jon gives an update on his progress in Final Fantasy IV, which he’s playing on Steam, and Final Fantasy VI, which he’s playing on his iPad * Jon explains how he broke Final Fantasy IV using augments, primarily Counter and Kick * Even with broken augments, the final dungeon of Final Fantasy IV is still stupidly hard… but the Bahamut Cave is not * Jon explains the difference between “old school” classic NES and SNES JRPGs, especially the difference in the purpose of battles in the games * It’s hard to “enjoy” playing Final Fantasy IV from the standpoint of modern gaming, but it’s still an amazing trip down memory lane and totally worth it for the feels * Cody and Jon discuss Edge, the ninja who is no longer as horribly awful when he joins your party in the new version of the game * Jon has a freakish memory when it comes to the exact number of hit points he had when he joined your party in the original game * Jon discusses the new “art” “style” of Final Fantasy VI on the iPad, and why he is basically disgusted by the changes they made * “It plays like an SNES-style RPG, but on an iPad.” * Jon doesn’t understand why developers make stupid decisions when it comes to making joysticks appear in games on tablets and other touch-screen devices * The controls in combat are super-intuitive, but on the main map…
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U.Gamers Podcast #107: Final Fantasy Record Keeper and Square-Enix Remakes
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