EPISODE · Apr 30, 2025 · 30 MIN
Using Game Design to Enhance Education with Dr. Laquana Cooke
from ODLI on Air · host Teaching and Learning Center
Game designer and English professor, Dr. Laquana Cooke discusses the role of games in education with a particular focus on how unpacking games provides rich educational possibilities. Cohosts: Jes Drass and Dr. Tom PantazesClosed Captions Research Connection:Bogost, I. (2010). Persuasive games: The expressive power of videogames. MIT Press. Cooke, Laquana. “NBA 2K14 for STEM.” In Learning, education & games vol. 3: 100 games to use in the classroom and beyond, edited by Schrier, Karen. Pittsburgh, PA: ETC Press (Carnegie Mellon).Cooke, Laquana, Lisa Dusenberry, and Joy Robinson. "Gaming Design Thinking: Wicked Problems, Sufficient Solutions, and the Possibility Space of Games." Technical Communication Quarterly (2020): 1-14.Sheldon, L. (2020). The multiplayer classroom: Designing coursework as a game. CRC Press. Sun, L., Guo, Z., & Hu, L. (2023). Educational games promote the development of students’ computational thinking: a meta-analytic review. Interactive Learning Environments, 31(6), 3476-3490.Show Notes:Math BlasterBuilding a Community Engagement Experience with Professor Gordon, Dr. Lightner, and Dr. Solic podcast ICamp WebsiteIan Bogost Procedural Rhetoric Construct 3TWINEEVE Online
What this episode covers
Game designer and English professor, Dr. Laquana Cooke discusses the role of games in education with a particular focus on how unpacking games provides rich educational possibilities. Cohosts: Jes Drass and Dr. Tom PantazesClosed Captions Research Connection:Bogost, I. (2010). Persuasive games: The expressive power of videogames. MIT Press. Cooke, Laquana. “NBA 2K14 for STEM.” In Learning, education & games vol. 3: 100 games to use in the classroom and beyond, edited by Schrier, Karen. Pittsburgh, PA: ETC Press (Carnegie Mellon).Cooke, Laquana, Lisa Dusenberry, and Joy Robinson. "Gaming Design Thinking: Wicked Problems, Sufficient Solutions, and the Possibility Space of Games." Technical Communication Quarterly (2020): 1-14.Sheldon, L. (2020). The multiplayer classroom: Designing coursework as a game. CRC Press. Sun, L., Guo, Z., & Hu, L. (2023). Educational games promote the development of students’ computational thinking: a meta-analytic review. Interactive Learning Environments, 31(6), 3476-3490.Show Notes:Math BlasterBuilding a Community Engagement Experience with Professor Gordon, Dr. Lightner, and Dr. Solic podcast ICamp WebsiteIan Bogost Procedural Rhetoric Construct 3TWINEEVE Online
NOW PLAYING
Using Game Design to Enhance Education with Dr. Laquana Cooke
No transcript for this episode yet
Similar Episodes
No similar episodes found.
Similar Podcasts
No similar podcasts found.