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Using Render Passes in Action - Flame 2018.3 Update episode artwork

EPISODE · Feb 13, 2018 · 13 MIN

Using Render Passes in Action - Flame 2018.3 Update

from The Flame Learning Channel · host Autodesk

This video shows you how to use 3D render passes that have been rendered in a 3D application, such as Autodesk Maya or Autodesk 3Dsmax, and use them within the Flame's 3D compositor, Action. This includes post Z-depth blurring, motion blur, selective colour adjustments and selective highlight blooming. The benefit to you, is that even though these renders passes are flat 2D images, you can access the render pass data in Action and treat your 2D pixels as if they were still in 3D space. This includes using multi-channel GLSL Matchbox shaders for a variety of post processing effects.

Episode metadata supplied by the publisher feed · Published Feb 13, 2018

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Using Render Passes in Action - Flame 2018.3 Update

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