Using technologies from the gaming industry to improve medicine episode artwork

EPISODE · Jul 25, 2022 · 27 MIN

Using technologies from the gaming industry to improve medicine

from The Future of Everything · host Stanford Engineering & Russ Altman

Unfortunately, not every medical procedure is 100% successful. Due to the complexity of breast cancer lumpectomies, for instance, 16–25% of surgeries fail to remove the entire tumor, requiring patients to repeat the procedure. But to improve surgery success rates, and their efficiency, physicians are now looking to technologies from a surprising source: the gaming industry.In this episode of Stanford Engineering’s The Future of Everything, Bruce Daniel, a professor of radiology, explains how technologies developed by the gaming industry, such as virtual reality and body tracking, can be used to improve medicine. With host, bioengineer Russ Altman, Daniel also discusses how the potential of these technologies goes beyond surgeries, even helping patients manage anxiety before undergoing stressful diagnostic procedures like MRIs. Listen and subscribe here. Connect With Us:Episode Transcripts >>> The Future of Everything WebsiteConnect with Russ >>> Threads / Bluesky / MastodonConnect with School of Engineering >>>Twitter/X / Instagram / LinkedIn / Facebook Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Episode metadata supplied by the publisher feed · Published Jul 25, 2022

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A Stanford professor explains how augmented and virtual reality, body tracking, and other technologies from the gaming industry could be used in medicine.

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Using technologies from the gaming industry to improve medicine

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