Valve Just Took _4.2 Billion. EA Is PANICKING episode artwork

EPISODE · Aug 28, 2026 · 19 MIN

Valve Just Took _4.2 Billion. EA Is PANICKING

from CurioVerse · host Panda Fury

While the gaming industry suffers from layoffs, failed $200 million projects, and bloated teams, Valve does the exact opposite. Its roughly 360 employees generate more profit per worker than almost any other major tech company on the planet.Meanwhile, giants like Electronic Arts, Ubisoft, and even Sony continue to bet on bigger budgets, bigger studios, and massive marketing campaigns that increasingly fail to connect with gamers. So, what does Valve Corporation understand that the rest of the industry still doesn't?This is the story of how Steam became a passive empire, why Valve's "small team" philosophy continues to outperform billionaire competitors, and how projects like Deadlock, Counter-Strike 2, and the Steam Deck OLED exposed a painful truth. Modern gaming may not have a creativity problem, but rather a corporate structure problem. 

Episode metadata supplied by the publisher feed · Published Aug 28, 2026

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Valve Just Took _4.2 Billion. EA Is PANICKING

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