Vibe coding a 3D multiplayer game in 15 minutes—with no game dev experience | Cody De Arkland (Senior Director of Developer Experience at Sentry) episode artwork

EPISODE · May 5, 2025 · 31 MIN

Vibe coding a 3D multiplayer game in 15 minutes—with no game dev experience | Cody De Arkland (Senior Director of Developer Experience at Sentry)

from How I AI · host Claire Vo

Cody De Arkland is the senior director of developer experience at Sentry, leading a team that empowers developers to build and ship software with greater safety and efficiency. Watch him speed-run the creation of a 3D multiplayer flight simulator—from scratch—in just 15 minutes, demonstrating the power (and creativity) that vibe coding enables.What you’ll learn:• How to approach building complex applications with AI by starting broad and iterating on specific features• The process of using multiple AI coding assistants simultaneously to build different components• Techniques for learning new technologies and frameworks through AI-assisted exploration• How to troubleshoot and fix issues when AI implementations don’t work as expected• The parallels between building fun projects and enterprise software with AI assistance• Strategies for keeping AI tools focused when they go off track or add unwanted features• The incredible velocity and productivity gains possible with modern AI coding tools• How anyone can now build sophisticated applications with minimal prior experience—Brought to you by:⁠Enterpret⁠—Customer superintelligence platform for product and CX teams⁠WorkOS⁠—Make your app enterprise-ready today with WorkOS—Where to find Cody De Arkland:Website: https://codyde.io/LinkedIn: https://www.linkedin.com/in/codydearkland/X: https://x.com/CodydearklandGitHub: https://github.com/codyde—Where to find Claire Vo:ChatPRD: https://www.chatprd.ai/Website: https://clairevo.com/LinkedIn: https://www.linkedin.com/in/clairevo/X: https://x.com/clairevo—In this episode, we cover:(00:00) Introduction to Cody(02:45) AI tools he’s using(04:38) How Cody vibe coded a multiplayer game: Spaceflight(09:37) Demo: Starting a new flight simulator project from scratch(13:49) How to learn about libraries and technologies for projects(17:06) First run of the new flight simulator game(19:26) Using multiple AI coding assistants simultaneously(20:43) Unexpected features and visual improvements(21:26) Testing the multiplayer functionality(22:31) Reflecting on the development process and iteration(26:47) Lightning round and final thoughts—Tools referenced:• Cursor: https://www.cursor.com/• Windsurf: https://windsurf.com/• Claude: https://claude.ai/new• Bolt: https://bolt.new/• React: https://react.dev/• v0: https://v0.dev/—Other references:• Sentry: https://sentry.io/• MCP: https://www.anthropic.com/news/model-context-protocol• Spaceflight: http://spaceflight.gg/• Three.js: https://threejs.org/• Socket.io: https://socket.io/—Production and marketing by https://penname.co/. For inquiries about sponsoring the podcast, email [email protected]

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Vibe coding a 3D multiplayer game in 15 minutes—with no game dev experience | Cody De Arkland (Senior Director of Developer Experience at Sentry)

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